Hello, i'm here because we are in urgent need of Two Unreal Script programmers for our project Rize F2P. As our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using Unreal Script creating core gameplay mechanics, any Multiplayer game…
Hello, i'm here because we are in urgent need of Two Unreal Script programmers for our project Rize F2P. As our current programmer has now got limited working hours due to his full time job, we are looking for two programmers who have experience using Unreal Script creating core gameplay mechanics, any Multiplayer game…
Hi aggain, as the Max users of you shurely will know on DVD 2 there is a bunch of nice Sample files. The only problem I encounter is that they do not tell me that much. Ofcouse I can open them and try to figure out what was done in the scenes, but isn't there any sort of Index or even Explanations what was done etc. and…
ToTex has a render material ID feature, I haven't used it so I'm not sure what it gives you, but if its able to render out a single material ID or send each ID to a separate file, without much fuss it might be worth downloading. http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture Also, it requires some work…
A fix for the current MaxRun.ms not working is create a MaxRun.py in the C:\Program Files\Quixel SUITE 2.0\colors folder and paste the following: import os
import sys
quixelPath = os.path.dirname(os.path.realpath("main.py"))
libPath = os.path.join(quixelPath,…
I should point out that you're talking about different functionality, destructibility and scripting. On Red Faction we had full scripting support to set up the scenario you describe, but found that it was much more fun to give the player an excuse to level a structure entirely. It's really just a philosophical distinction…
yeah, I found a blur script that kind of does this ;-) CollapseSubObjectMaterial Takes an object that has a multi/subobject material, and collapses the material to use only the subobject materials that are assigned to face IDs on the object. Modifies the object as well, consolidation material IDs and collapsing it to an…
Well because I've not been able to roll it like the way I want I haven't textured it, but it is unwrapped and ready for some texture. I wanna put some lines that shows the rolling IF I'm able to do it. Thanks for the links. I've checked the reddit one before but not the egg roll script. will check that. Thank you. Thanks,…
I wrote a quick script for Maya that simplifies the Snap Align 3 Points to 3 Points tool. Just select 3 verts that are across the same plane and run the script. Should snap your object to the origin with an accurate rotation (you may have to center the object still). { $sourceVerts = `ls -fl -sl`; polyPlane -ch on -o on -w…
Yes, you can use the 'hit only matching matID' feature in Max. I don't use Max to bake at all myself anymore. That test I did above in Max was the first in a long time. :smile: But if you are intent on sticking with Max I would STRONGLY advise having a look at the script 'Get Baked' It is a vast improvement on Max's…