Hi guys I am looking to start a project in Unreal that effectively incorporates some or hopefully all of the following aesthetic features from The Last of Us and Flower. These are two of my favourite games of late and I would love to be able to learn more about the process and try to create something similar. I could use…
Most recent update (hair mesh/textures belongs to Adam Skutt, currently working on my own): Hi Polycount! Been working for a while on a model of the Twelfth incarnation of the Doctor. It was partly to have a more realistic model in my portfolio (since it's all cartoony right now), but also because I'm pretty bummed that…
So while I'm waiting for my new project file to load I may as well explain why I have restarted with less than 12 hours left in the competition. My previous level was meant to replicate a very modern style of architecture, however I am a semi-mediocre level designer and a very poor artist, and I was shoehorned into using…
Thanks for the kind words :D I've replaced the path with a stone bridge, I tried one out of natural rock but it sadly didn't really work out. To save time, I used an old trim sheet I played a lot more with the lighting, but it got too moody, so the next day I decided to run back through and make some support props and…
I wouldn't skip the SSD, an SSD is one of those things you notice on a day-to-day basis, your entire system just feels more responsive running on an SSD. You can add an SSD later but then you have to reinstall your OS or mirror the drive which is a bit of a pain. I would replace the GPU, as your 630 is going to be a big…
>My question is, what can I do in my position to get a job doing 3D Art? At this point, probably to improve your portfolio. Replace the grey background with black on your website. The lighting on the sofa is too dark. Replace the background on the axe with black. At your level you need to show wireframes for every project.…
The only Apple product I've ever owned, and will ever own, was a 4th generation ipod I got for my sister on her birthday. I ordered it online and it was broken when I opened the box, of course Apple wanted to charge me a lot of money to get it fixed but luckily Amazon was willing to replace it for free (although I just…
Bubba: Yeah its still a little too clean I think. I tried throwing some impact scars on the vehicle, you can see a couple of them but they don't break up the texture enough to make it look used I guess. I will probably work on making it dirtier, but I wanted to see how this one looked in game before I made any more…
@passerby; Ah thanks for your reply, super helpful. I was thinking about doing just that although possibly not the turbosmooth since it would be an octogon hole so possibly doing that would leave a huge poly footprint, to which my sweet old machine might not enjoy to much, specially if I decide to duplicate the exhaust…
yeah thanks for the reply guys! Thanks Hitmonlfinity I do exactly the same. I overlap the diffuse and spec to save pixels. have overlap with one normal map, but that is for the little details baked from the diffuse. I never had an issue with specular to be honest. I then have a speperate uv without overlap for the…