Looking at your images, and based on your complaint of "my model isn't deforming well", I think of these things: 1 - Instead of envelopes, try weight painting. Envelopes might work well for simpler meshes but painting is your go-to for complex meshes like a humanoid body, where you can find both nuance and sharp…
This looks like a problem with your normals. First thing you want to do is make sure you properly merged the vertices on your mesh. In Maya you can snap selections to the grid by holding the X key as you move the selection. This is really important for accuracy. You can adjust your grid if you need more or less precision.…
Oh man that is a rad concept! Couple things: 1. That tree in the foreground is awful blurry compared to the rest of the scene. It seems like all the trees are of a lower pixel density than the other textures in the scene, but its especially bad since one of them is right up next to the camera and takes up a big chunk of…
well in max you have to use the correct snaps type for it to work correctly. there is 2. 2.5 and 3D snap tool. for orthos i use 2.5 and for perspective view I use 3d. then there are a few options i set. right click on your snaps and go to options check use axis center as snaps starting point and I like. to have the rubber…
At least you are seeing the flaws in your model, that's a good thing. I would get rid of the loops you put for the armpit, they're pretty much useless. In a low poly model like this one, you simply focus on silhouette and not muscle detail. Topology examples: http://www.pig-brain.com/tut02/tut02_01.htm…
Hi everyone, At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest.…
I've heard that said over and over again, but i disagree. I do agree that you shouldn't consider them the same app. and you should recognize differences and see the potential strengths and weaknesses of each setup. But to not learn from your experience in one program seems pretty foolish to me. It's NOT a completely…
Seems to me that the ears are too far back. The mouth also seems a bit far down from the nose, creating a jaw that is pretty sharp overall. When I saw the face, the square-ish jaw made me think it was a male. From the side view, the weight of the body is leaning forward: if you draw a line straight down from the C4 (fourth…
I received 2 weeks ago my Maya 2009 licence... I installed it yesterday night.... And this shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiitt!!! They modified lot of stuff and cannot understand why... A - switch between the change pivot tools and object mode is shiiittt.. B - The mulit color component selection compeltly and…
Have you worked on any dark fantasy-based assets lately? Maybe you`ve been drawing certain... runes, magical summon circles, spell insignias of the dark arts? If that`s the case, consider handwriting a few pages of the holy scripts on your tablet. If that doesn`t cancel it out, contact your local priest at once. Should the…