Hello all! Been hard at work and I'm happy to announce my second major milestone has been reached - I've gone from rudimentary prototype to finishing what I call the "Core Update" which outlines the basic core combat gameplay. Pretty important stuff! And according to planning, We who are about to Die is about 1/4th the way…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
With a color. ;) You might have triggered someone to make that for you, or they might see this as being a small issue. You know the names well enough, you just now associate them with there material slots. Once you got that you can then start to get an understanding of each one and why they are needed and what their limits…
It's already here. There are a multitude of file formats that look and sound just as good as what Blu-Ray provides. http://en.wikipedia.org/wiki/Video_codec Blu-Ray just uses MPEG with some proprietary bits added on. It's not like BR holds a monopoly on 1080p video. Any MPEG video of the same resolution would be identical.…
Now a client or lead comes and asks for changes and you do that again. A chamfer modifier (or shader) would remove the need for this process entirely, keep it a ton more lightweight and easy to edit
an experimentation fixed some things like the door rivots. realized the normals dont show in unlit mode in udk so had to add some lights temp placement for now. Added some spec but not my actuall spec map yet just a constant.(thanks Johnicus) I also realized my textures look alot different in lit mode as opposed to unlit…
Yes, I tested it yesterday. The values coming out of the node do actually exceed 1 so the clamping happens later - probably in the Shader - and shape splatter is working fine Try popping a histogram range after the node to bring the range back into the 0-1 and use the material scale value to set the height range you want…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
@Yourname942 - Actually I didn't code, I couldn't figure it out myself (code confounds me, lol). What I did instead was look at the different areas my characters would have to be in, then created a set of animations for them in 3DS Max to repeat. I then imported the different animations and set up an animation tree with a…
with 1 trigger you can cycle stop slow fast in kismet, you could also do other game play options like separating the triggers, have the player input a number on the keyboard? or add buttons to screen if its mobile. I'm just saying to re-think the problem. Is there another way to make it work for the game? 3 triggers ontop…