Man these make me feel a bit old. Most of them aired when I was in high school. :P Some I watched as a kid: http://www.youtube.com/watch?v=iC_Z-ebp9Es http://www.youtube.com/watch?v=20BZID081Vk http://www.youtube.com/watch?v=mfif5DiGMYc http://www.youtube.com/watch?v=P39cFXRU8uU http://www.youtube.com/watch?v=JEsHUel04dY…
movies that don't deliver the premise of the trailer. hero characters posing with guns on the movie poster / dvd cover ... the emphasis here is on "POSING" with the gun i also hate when that wimp or chick character that swore to never touch a weapon or kill someone ... in the end shots the bad guy in the back to save the…
Softimage will not let you rescale the noIcon texture. You have to choose another image (or copy the noIcon texture to your project folders). I normally use a black.psd for Stamping. If you want to change the UV shape to (for example) 256 x 512 rectangle: In the texture editor, select File>Clip Properties. Under Transform,…
I've tried unity but I'm not too familiar. so, for now, I'm going with unreal. I switch to online high school to start development going to graduate on the 15th of June. I wanted to make a very movement-based action game like kingdom hearts 2 but the game is mechanically about starting with maximum health and you have…
Mass market appeal. Akira has never been about mass market appeal. Same reason there was no mad max for 30 years. The good post apocalypse is not pretty or happy. Or full of good looking people. And even fury road was stuffed with supermodels to balance the rest of the cast. This movie will piss me off to the 10th degree.…
I tried this out but was not able to reproduce the problem. Can you make sure that you're using the latest (3.03) version of Toolbag? Here are the tests that I tried: * Moving the file reference object and reloading * Moving a mesh object (nested in file reference) and reloading * Renaming the mesh object and reloading In…
Sorry, Bartalon, I meant 3DS Max earlier in my frustration. It's done this for as long as I can remember (I've been using it since 4.2, so anything before Max 8 is a bit foggy ;-) ) and it's always been infuriating. I've found two workarounds: Either copy the vertex position and paste that information into the slice…
Just to mention that's also what "Layout UVs" options are made for. Precise to the most and no snapping of any kind needed. - Select all of your UVs - Layout UVs option box : Single object Prescale:none ShellLayout:none >> disables spacing value ScaleMode:uniform Stacking:shape Rotate:none - Re-select UVs (resets centered…
You could certainly do that. As long as you don't need to insert objects into hierarchies it should be relatively straightforward to do the swaps. You can get a list of instances easily, You can get a list of modifiers on an object easily, Instancing modifiers from object to object is easy You can copy/apply transforms…