Lego is close, but what I was originally modelling was a Servbot. The arm intersecting the head is kind of an unfortunate reality of the design. This is the pose I was going for. No real way to pull that off without cheating.
Read in the local paper they also bought out some company that makes media / game stuff for airplanes, so expect to see something like Pogo and The Sims on your next flight.
A nice hardcover copy of Ashley Wood's World War Robot, a 6 Gal. Air Compressor, some movies, and bulk packs of assorted lego technic parts. Fun stuff this year.
Spending hundreds of hours making digital lego blocks or playdo people is by definition an obsessive act. The question of 'are artists obsessive by nature?' might be a little bit redundant :) But hey, Merry Christmas!
Separated At Birth.... word to yah mutha... "Pop Goes the Weasel Cuz The Weasel Goes Pop!" pogo : Milli Vanilli sold a bunch of records, too. Doesn't make it right. /jzero
Don't make the entire building out of one mesh and one texture. Use tiling textures to make wallpieces and roof blocks and then combine them in-engine like legos. Sort of like this:
I pull a lot of stuff from here: http://tf3dm.com/ and when push comes to shove, some bare bones proxy modeling (lego style) helps get the point across.
I would move that magezine or angle it differently as it blends into the gun and looks awkward. There also a few dozen edge looos you could remove as they dont serve a purpose. How many poly is it?