Hi, I am looking for someone to setup my menu. Most of the interactivity are basics, tho 2 options are a little more complex, please look at the video to see this 2 options needed in-game.https://polycount.com/discussion/212609/creating-lines-and-surface-for-in-game-similar-as-google-earth#latest If you have the skills and…
Sorry, I guess I wasn't clear enough. This link from the post https://oliverm-h.blogspot.com/2013/10/wip-parallax-corrected-cubmaps-in-udkue3.html Has images on some german image provider abload.de that shut down in 2024 and I can't even get them from the internet archive. I thought since the dropbox link is dead I could…
ok, so im in zb 4 now, been trying to figure out how to make spotlight work for me. i found out a ton of features i didnt know it had but i cant seem to get it to work like an image plane should. i want to line it up with my ztool and have the transparency adjusted so i can see both the reference and the tool and be bale…
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…
Here's a quick video to hopefully highlight the problem a bit more. https://files.facepunch.com/mattisaac/1b3111b1/2018-01-31_21-29-49.mp4 I've managed to get it baking with Xnormal now too but I think when it uses the normals as a base to bake on to a different set of UV's it uses the new mesh/low poly's tangents - where…
Your link to Artstation doesn't work. I get "404 page not found." One master material? Sounds very impressive, and a smart way of doing it, instead of giving each type it's own separate material. That would make for a lot of materials haha. =) I can understand why the center of the room, the rug, was so difficult. There…
One thing that immediatly hit me when looking at your first scene is a certain inconsistency in material usage. While the outer walls of the cathedral are made from big rough stones the style of the door-arc is much more refined, intact. I don't know how to express this: Your outer walls scream: medieval gothic cathedral…
Thanks! I do want to add more stylized pieces that don't have the issues of the older works. Also all the stylized pieces are interpretations vs the realistic ones where I tried to be as accurate as possible, and my professional work has been in realism as well, so it makes sense how my career in the industry is shaping…
it has taken me so long to get the perspective right on this, there are some slight differences, especially on the stairs but those I'm fine without, I cant wait to start modelling i tried real hard to get the perspective right so i even made perspective image guidelines in photoshop. -