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Re: Police Bot
Reply by
respawnrt
·
Jan 2012
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3D Art Showcase & Critiques
Hello, i finally textured this fierce protector of law. Diffuse, gloss and specular.
Re: Textures are too dark
Reply by
C86G
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Dec 2017
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Unreal Engine
Diffuse is set to SRGB, RMA is not, no post and even in "unlit" its too dark.
Re: Optiniums works
Reply by
Optinium
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Jan 2014
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3D Art Showcase & Critiques
Rigged, skinned and posed, time to do the diffuse, then render, then put this to bed :3
4 results
Re: UE4 Lighting Issue?
Reply by
deohboeh
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Jun 2014
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Technical Talk
Have you changed the roughness of the material? What does the diffuse look like?
Re: Workflow for Modeling Weapons
Reply by
8bitboy
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Nov 2015
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Home
›
Technical Talk
Yeah your right, I was inspired by CS:GO workshop item's simple diffuse.
Re: Mortal Combat:- Cyber Scorpion
Reply by
dazz179
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Dec 2011
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3D Art Showcase & Critiques
ok here's the front,back, side and head shots. Diffuse Wire Head
Re: Problem with Normals
Reply by
Optinium
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Mar 2013
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Technical Talk
Reset xform/transform/scale then rebake. Is a diffuse map channel empty in marmoset?
Re: Baking out a color ID map in 3ds max.
Reply by
Revel
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Dec 2016
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Technical Talk
If you bake diffuse map, it shouldn't have any light info baked in.
4 results
Re: xnormal maps
Reply by
pongo1967
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Aug 2012
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Technical Talk
its not the diffuse, I just tested it with a simple gray material and no seam is visible..
2 results
Re: Light seam on matcap bake (zbrush)
Reply by
achillesian
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Aug 2012
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Technical Talk
I want to get the shading and highlights and color variation that a matcap provides into the diffuse.
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