How is it that so often my opinion is so diametrically opposed to everyone elses? Oh right. Everyone else is crazy. This movie is bad. No not bad. Utterly insufferable. We hold this truth to be self evident and as such do not need to elaborate or give any kind of adequate explanation.
I'm not a LGBT,but still think there's no much problem for EA to create LGBT characters in games.If EA is the bad company because of such reason,then Facebook should be bad social portal,as they have LGBT characters too! All in all,I think it don't matter with playing games.
Put her image behind your model, and adjust proprtions until they match. Your hands are pretty small for example. Take a close look at the groin in the Hippydrome examples, and compare with yours. A rectinlinear grid like yours is bad topo for deformation, and also bad for sculpting.
I don't think thats what that phrase means. the devil is in the details means they are the hardest trickiest bits, not that detail is bad or going into detail is bad edit: it can also mean that overlooking the details can be dangerous or cause trouble (eg a contract, or mechanical plans, etc)
I don't typically make comments about how bad a games graphics are, as I don't fancy myself a particularly good artist, but I do have to say, GOD DAMN this gun looks bad! http://www.dko5.com/images/halo3/halo3_200611_10.jpg
Knight Agatha Hello, I was waiting along time to see custom helmets and swords for Chivalry, so yea, I'm in. Here my mood board from pinterest http://www.pinterest.com/giovannyarce/europe-middle-east-1500s-medieval/ and yea, the name for this helmet could be "Endura Damascened", I'm very bad with names, so I hope is not…
The reason the outcome is negative for them is because their definition of a demo is that the purpose is to increase the revenue of the product. Of course the outcome will be negative for the developers in this case. But, if you go the by the real definition of the word demo you get a different outcome dem·o 1 (d m )n. pl.…
In my case i'm using 3ds max for creating the base mesh for detailing in Zbrush. I'm not using open subdivision, but the old (in my opinion better) supporting loops method. I'm currently learning Zbrush, so i searched the internet for a good workflow in case i'm dealing with hard surface models created externally. Because…
Looking for someone who can do bases like these: Apply only if you have similar works from before and you do this quality. Message on Discord: "metavoros"
I really like how this last character's resting facial pose is really drowsy... This character could easily play a good guy and also a bad one... if good, one of them silent slow moving peaceful characters... if bad... would be/look creepy as hell... great work so far.