Yeah that case is pretty nice, it's basically an mATX version of the NCASE M1, which I really love the look and layout of. It's also 18 liters which is basically the same size as the EVGA Hadron Air, which is an ITX case.
:poly008: ooohh very nice, you sir win a giant cookie. Really digging the lighting and layout, i think you achieved your aims quite well. I'd definitely explore the crap out of that place =P.
Here are some shots of the low poly + normal and spec. Any feedback on the tri count or uv layout would be appreciated as this is my first attempt at a vehicle. Tri count is at 18,201 and I'm using a 2048x for dif/nor/spe.
I hate maya UV tools... I always use UV layout even for a simple plane. Sorry, can't help. But I think I heard about a new UV tool bundled with Maya bonus tools.
model Day 19! 72 tris 256 x 256 diffuse model Updated scene! I rearranged a bit to better fit everything together. I'm sure there will be more changes to the layout as I add the bigger furniture.
Some examples here of good head topology http://wiki.polycount.com/FaceTopology Also some good discussions on the reasons for things http://wiki.polycount.com/CategoryTopology#More_Topology_Examples Some advice in here about UV layouts http://wiki.polycount.com/TextureCoordinates
XD the lighting is baked.. but then again this is set to preview quality.. dont know if that makes a difference, and also in the final layout there should be walls n things covering a lot with shadow so i think it should be ok. thx all.
Began to expand a bit with the track, made some new segmants to create a better track layout. Need to start working on some of the texture maps now to bring them up to a good standard and fill out the surrounding areas.
Really like your exterior layout. Your interior however looks a bit like spaceship/spacestaion. Is it a space for service and not civilian? I'm a bit curious why such an industrial looking hall way is there on the roof top of a shopping district.
I rely on ortho view extensively, probably about 95.567% of the layout of my models are created that way. Don't see how you could efficiently model, say a car or plane, using only the perspective view port.