Thanks, ya Very roughly based. I took measurements of similar objects and used those as reference points and went for there. I had some sizing adjustments but for the most part it works. Also I set up everything to work modular so I tried to get alot of research to make that work correctly. Bletzkarn said:
Does that mean I got to post banners with my logo everywhere? I like the idea of doing something expandable/modular, like how gears of war multiplayer maps were actually part of a single player mission, maybe the idea for the DM level can be part of a story that could be later expanded into a full level.
Update: Updated textures on my graduate piece.. Stryker. Will be getting the renders of the props for my modular building set rendered out. Not really sure why my images are showing up a tad bit blurry, tried hosting it through blogger and photobucket.. both give me the same results.. perhaps someone knows why?
Thanks for the feedback!! The mech will definitely run and he sometimes boosts to jump/hover. I can't wait to animate it. Finished up the process of making the lowpoly and doing UV. Quick pass of throwing on some materials in substance painter! I made the internal details modular so that they can be turned off/on…
Well, I think I'll leave the corridor as it is for now. It's still quite a lot to do but I've wanted to completly finish a part before I continue with the rest. The corridor is still missing some props, but they will be added quite some time later into the development process as I first want to finish all pieces of the…
Here is my WIP portfolio: http://gregdalessandro.weebly.com/ 3 things to note: a) I am drastically changing the layout b) I am getting rid of the female model and Peter Dinklege (they were placeholders for my Portfolio class) c) I plan on texturing/rendering the building I already made. (it was also built with modular…
I think you can try go modular on the pages, instead of storing the page as a texture, store individual sprites! At least for your examples, all other elements seem like they can be reused and tiled. It will limit your expressiveness a bit, but save a ton of textures. (That's how one would do it in Web/UI design)
I'm busy working on a personal project where i would like to create a "fable" style village scene. I'm using modular textures which I'm painting by hand without using any texture overlays etc. Here is some of my progress so far. Would love to hear your comments and crit! :)
Just model in a few bricks to break up the modularity. If it really needs it you can also create several textures and blend then together using a mask and LERP in your material. There are LOTS of ways to handle this. If your provide images and details about what you are exactly trying to do you might get a more helpfull…
P.s I agree with both of you on the irrationaility problem, effectively yes, the game will always be based on coded logic, and therefore always be rational in terms of interaction (how the player interaction is coded etc) But it is true that abstraction and irrationality can come with art, and how those interactions / game…