The model looks quite good, one thing that could be smart is to make the thin elements a little bit more large. It is not realistic but it will make them more readable, especially if the prop is supposed to be in a game.
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Hey Paul great work man! I like how the green carpet drives the eye to the table. Urbanmelon, thats a nice paintover, I think that elements are holding better in your example.
@TomGT @lotet Thanks for the feedback guys. I haven't done the maps on the lower body yet so stay tuned for that. It might be the most challenging element on this piece so I'll save it for last :)
I think I'm done. It's just a bit too bleak for my tastes. Kinda curious whether it pulls in any fantastical elements later in the series though or whether it's all mook punching.
Cars in AAA games usally aren´t baked. Only small details like interior buttons or leather elements use baked normals. All parts of the car body are basically modeled.
I've found reset Xform not to be universally reliable. What I do is just create a box snapped to 0,0,0, attach the model to it as an element and delete the the box. This does the same thing you're suggesting.
I think the brown elements are a bit disorganized. There's also no significantly sized open area. I think if you arrange the brown a bit more neatly along the walls it should fix things.
The Goonies Mad Max 1&2 The Thing (kurt russell version) Leon (The professional) Fifth Element Akira Kung fu Hussle any film involving Ennio Morricone and/or Clint Eastwood
@MadameDaFunk Haha I get what you mean, good you're sticking to more sensible designs. As for which elements I like the best, I'm leaning more toward the top of A and C