Hi, I have a lot of the same health issues you do. I got my first game art job at the end of my 30s. Age matters, but so does skill and determination. The real question right now is if you're willing to learn the skills to get the quality to get a game job? Are you willing to let go of old artwork that doesn't reach that…
1. Small and well executed is much, much better than larger but weak. I've seen people hired based on an environment that's one corner of a bedroom. 2. I assure you, not everything had been done. In an environment art portfolio showing a subject matter we haven't seen many times before isn't necessary, but it's certainly a…
Max used to be more commonly used for environment stuff, but I've noticed a gradual shift to Maya, so I suggest learning Maya rather than Max at this point. You can probably keep using Sketchup if you like it and are fast with it...you can do basic architectural forms in Sketchup, and should be able to import that into…
Thanks ToffeeApple, that really makes me happy that at least someone thinks my advice is useful! :) I think we're essentially on the same page here in that we both think composition and lighting are critical to making environments look good and I wholeheartedly agree with you on that. Even if you've got the best looking…
Ok first off, scrap that website. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I personally would suggest using ArtStation from here forward. Regarding your work, it looks like your modeling skills are headed towards the right place. I will be 100% honest, none of your work is AAA…
Thanks for everybody for taking your time to give feedback. BagelHero, so it seems. I'll try to find a way to fix this, tought I'm not sure how much I can affect on that because I made this website with an website builder and phone version of the site should work automatically. DireWolf, I'm not sure, because I'm not that…
I like that idea and I have been advocating that type of model. My thoughts were that the developers would make it known how much they need to make the game and show that as a goal. That's good and it gives people a target to shoot for. What's more is I was thinking of adding perks to higher levels of contribution. My…
I think you're trying to do a lot for how much time you have. The competition is really really good (just look at some of the threads on pimping and previews) and I see the need to distinguish yourself from the rest of the pack but really what does distinguish yourself is not how many skills you have but the quality of…
I don't know if there is really such thing as a junior environment artist, there are just environment artists and senior environment artists. What that means is you are going to be competing with people with industry experience for a job. Honestly most of your work isn't up to that caliber yet. That organic looking ship…