One thing that a school can offer which can be hard to obtain yourself is a creative work environment with other like minded individuals around you. Given that the school offers a permanent workplace with a sufficient computer. They can also offer an opportunity to work in game projects with other students (not just art…
Hi guys, the countdown for FullBlast release has begun, we hope that it be available for both iOS and Android devices on early October :D We're polishing the last details, here you can see the some pictures of the scene from the game menu And here a video of the game menu itshelf, it already has the final soundtrack by…
"Issue #3: tremendous high poly mesh loading times making iteration very difficult I don't know how fast this was for other people, maybe it's my ancient CPU's fault. Every time I hit the bake button, I have to wait for the entire mesh loading cycle all over again. This takes 9 minutes at 23 million tris for me. It's a…
Yeah, that's what I'm doing. Just to clarify my general workflow for this; 1. Unwrapped half of mesh 2. Applied a symmetry modifier 3. Collapsed the stack 4. Moved the mirrored UVs out of the 0-1 space by exactly 1 unit in the X 5. Triangulated the mesh 6. Reset x forms 7. Exported as an FBX 8. Calculated the ray distance…
Stages: 1. Definition of local masses and dynamics 2. Specification of basemesh's proportions, preparation for export) 3. Starting of sculpt 4. Sketching stage 5. Continue 6. Home improvements-in some places smooth out the details, but they took the extra geometry, such as in the case with a belt, He was replaced by an…
In case you need a breakdown of his 2012 compensation. http://www.escapistmagazine.com/news/view/123577-Updated-Activision-CEO-Earned-64-9-Million-in-2012 "Upon further clarification of the compensation report, Activision has explained to us that approximately $55.9 million of Kotick's reported earnings - which, as we note…
You got it! :) Looks like you have your glossiness set quite low. The key to good reflections is what they are actually reflecting. So your lights/environment have to be set up properly. The material is plastic so it wouldn't have a gold reflection colour. Only metals derive their reflection colour from their colour(in 3D…
Have you tried the 3Point viewport shader? What about using the realistic mode in max2012? What about viewing it in an engine like UDK or Marmoset? In whatever version of max if you render the scene (9) and the distortion isn't there you can ignore it. More than likely the problem your having is just with the realtime…
There's another issue I witnessed recently with my modo pipeline exporter ... if you're using a max version prior to 2010 (i still use max 9) it also overrides the vertex normals with its own algorithm. So basically, if you import object with standard vertex normals (based on its geometry), you won't get the same vertex…
Just finished it, can echo what skank was saying... its unbelievably and completely over the top amazing. It way crazier than the end of Final Fantasy 8 and 9, just completely bonkers. Cant say enough good things about the game, and when you beat it you unlock a 3d model viewer, and go for platinums (though i did already…