I would like to see you mess around with some proportions on the head. Certain features still look too similar to your X23 design. I'd widen or shorten the width of the nose, maybe even give it some more asymmetry in the primary and secondary. You could mess a little bit with the shape of the eyelids, jawline, and a couple…
1st you don't have enough polys in the wings to get the kind of subtle jiggle/wave he has going. If you turbosmoothed the wing webbing with iterations set to 2, it might get you closer. 2nd, you need to rethink the goat legs. Dig up some ref. They don't ever form a C, its actually closer to a human leg standing on its tip…
Thanks guys! Hawken in particular. My setting is supposed to take place way back in the 18th century. I'm not sure, but I don't think stickers like that even existed back then. As for the colors of the torii, thanks for pointing that out! I was looking at references such as: There, the base is black. Seeing you are from…
May 18th will be title 4 for me. Some of them I've been heavily involved with in house (bloodrayne 2, and DAoC: Catacombs) and others I've been a remote contractor contributing only a little. I get the majority of my enjoyment during production, working with a fun team. It's why the working environment is such a high…
Could you post a copy of the rock you are using for reference, and an example of what you are trying to achieve? 2nd - what are you assuming the grout between the rocks made of, other than "black"? Varying the contrast of colors between the grout and the rock would be a good idea. 3rd - The "spikes" at the top of the wall…
hey guys just wanted to say thanks for teh recent advise we have been giving each other. Today I tried my hand at a digital painting,just randomly I decided to try the hardbrush techneque,using hardbrushs only and alot of colours slap erm on and see what comes out,the result was instresting,but at least it stayed sharp and…
Heh, I came from some of the Planet boards which were not the nicest to noobs, hence the defensiveness. What usually happens is I'll take a model, or (*laughs*) attempt to create a new one in MAX and have no texture information at all (now the wrapping-unwrapping tutoral above may cover this exact thing, I am sorry if I…
thought i'd go and disagre with people a bit Polys with more than 4 sides are not really sloppy as long as they are perfectly planar and they are not overly complicated (like part of an arch). Breaking up all the buildings into tiny bits as suggested in the tutorial is INSANE. It's a good technique to build a building…
Zwebbie: Awesome awesome. And i agree. I think you raise some good points and sadly yeah a lot of what your saying shatters my (possibly blinding) optimistic and hopeful attitude. And really what you have is questions for the designers which i wouldn't know where to begin to answer..... but i hope they have good ones.. And…
Hi everyone, Thank you for all the feedback and help. After experimenting with everyone's suggestions, the solution finally dawned on me, and I was able to achieve a perfect quad-based SubDiv sphere using the following workflow in 3ds Max: Standard Primitive Box (set length = width = height, set all segments = 1) >…