The concept is pretty cool. For the sculpt it looks like you're following human anatomy. I'd take a bit more time to go back down in subdivision levels and make it solid. I wouldn't worry about wrinkles or pores at all. Check out the darksiders art for reference.…
Here's one more method just for posterity. :) I did this in ZB with Zmodeler. It's from an old thread here: 'The Perna 90-second challenge' Here's the thread. You might get some ideas here too. http://polycount.com/discussion/171343/3ds-max-modeling-a-low-poly-flash-hider#latest https://www.youtube.com/watch?v=ig2WROzB_ho
swordslayer (Vojtěch Čada) created this MCG 'inset by smoothing group' modifier which works for 2017+ Here is the facebook post where i requested the MCG and where Vojtěch posted it. https://www.facebook.com/groups/1611269852441897/permalink/1796677843901096/ needs a 'welder' modifier above the inset but works great.…
yep, using zbrush and blender. Mostly only zbrush. Accidently deleted obj highres, so only .sbm from xnormal https://hotfile.com/dl/164979345/170b92a/1_high.sbm.html https://hotfile.com/dl/164979015/7174f8d/untitled.OBJ.html - lowres mesh https://hotfile.com/dl/164979068/e4c535e/new3_normals.TGA.html - tga normals tried…
Thank you for the feedback! You bring up a very good point I seem skip a lot of the planning and go right for the sculpting. I will bring it back in and start a new sketch. I will post it here to show my progress. Question though did you mean 1,700 tris is too high for a first person weapon? Or did you think I meant 17,000…
http://kotaku.com/rocket-league-is-actually-a-sequel-to-a-game-almost-no-1722072816 Can we please please please get those older maps!? They look so fun!
Just noticed some thing on kotaku :/http://kotaku.com/rockstar-s-salty-response-to-the-bbc-s-gta-movie-1730889354?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow it says... "For those of you that dont know: today, BBC Two launched the broadcast of The Gamechangers, a movie starring…
http://blenderartists.org/forum/showthread.php?179160-My-textures-are-purple This guy had an identical problem to mine, although his were purple because he was using Blender 2.49 and I'm using 2.59 (When I load the scene into Blender 2.5, the surface shows up as white instead of purple) Thanks a lot for trying to help, but…