Character Update: After getting a bunch of great feedback on the anatomy I went ahead and adjusted the character quite a bit since the last update. I am still working on the musculature/anatomy and I will be doing another sketch of the anatomy over the character. I am also going to continue to refine the musculature of…
Im so happy after making posts on Polycount. You get the best critique hands down. Thank you very much for the help guys. It was real stupid of me not to post this earlier. Danshewan: Thanks alot for the critique. Yeah i definitely agree that the proportions were sucky as hell. The machine was really bulky and in-organicy.…
From a person that has some freelance experience in the games industry(mainly mobile), I recommend for you to believe in yourself and just do it. I didn't when I was younger and I "pay" for it now. When I put exclamation mark on "pay" its because I am now doing much better. I might not be a big shot, and I might have not…
Solid start, and your lineart looks super clean. The gun design is sweet looking. What is your final goal for the composition of this splash screen? The pose is interesting and you could do a lot of things with it, but its not as dynamic as most of the updated splash art tends to be. It might be a good idea to start by…
Sorry for being so terrible at following up in this thread. I have quite a few updates I wanted to share regarding some recent re-visiting I did with the helicopter. As always, thanks to everyone for the comments and feedback up to this point. 1) Although it's not as in depth as I would have liked, I have finally written…
hello! I have a question. Is Lighting improvments in your plans? Now I dont meen shadows or reflections, there is a lot of coments about shadows on google play I have seen. I meen lighting quality of point lights for the first. 1) I know that now it's only per vertex lighting in spacedraw. Will the pixel lighting added?…
For the UV, at least on UE4, there's a solution (I can't check if it works, because I don't have UE4) https://forums.unrealengine.com/showthread.php?1861-Tutorial-How-to-proper-export-a-FBX-scene-from-Cinema-4D-to-U4-with-2-UV-channels I don't like the UV tools too, but I'd like to see if with this:…
Hey M-Cubed! It's good to see you here. :smile: My workflow depends on the type of work I'm doing. If I'm doing low-poly only: Export as *.OBJ -> create normal details in nDo 2 -> Convert normal details to AO -> Bake AO from xNormal or 3DO depending on whether or not I need additional shadows from vehicle wheels -> Combine…
OK, many many thanks all! Lots of great crits and I really appreciate the nice comments. It's hard to judge where you're at when you've been in the same gig for as long as I have. After reading through all the feedback here's what I think I'll address: Connery is getting a major update. Lots of minor improvements but…
Hey everyone this is a project that I was working on for some time now. it is a set of tools and modifications for Autodesk Maya that will speed up your work drastically. I tried to simplify Maya, make Maya smarter to help you out in many tasks as well as adding new features and tools. this first release is mostly focused…