If you have a rigging system and several characters using that system then look at the Max help page “Custom Attributes Version Number Handling” But if this is just a one off rig you have a few options. - Delete the CA, evaluate, then add the updated CA. - Declare an AttribID when evaluating the CA. Then you can update by…
Looking into this later today. This is one of the last items on my todo list before releasing the next update. my guess: image bit depth Currently only on my phone i suspect that it might be related to 24bit or 8bit per channel image depth which was default until now in TexTools. The next update uses 32bit floats and…
Hey Polycount, Hope you are all well, update on the grenades for a final render i may take advantage of Cryengine or UDK, the objects are alot harder then i had initially thought with the bottom half of the grenade being the death of me. Aim for next update: * Refine Specular * Create and use a Gloss Map * Lower Polycount…
Update #4 - Ceiling Tiles + Preliminary Lighting in Marmoset Finished the basic Ceiling Tiles, and decided to take a moment to start setting up some proper lighting in Marmoset. (Will probably keep tweaking it with each new Update) I also put in a quick stand-in Spotlight to try to more or less simulate the extra lighting…
alright time for another update... ive been jumping back and and forth between the head and the body. in zbrush and maya making tweaks and detailing the character. ive decided that i will retopo the body so i can get more res out of the base mesh, as im well under my tri budget. so here is the sculpt in zbrush, i will be…
Updates! Spent time making some tweaks to existing geo and adding new geo: -- "Slats" on the slide -- The inner barrels -- Holes in the muzzle (thanks Chris for the "Make Holes" feature call-out) -- Updates to the grip -- Safety -- Clip & Bullet -- Clip Release Button (the capsule in the first image). -- Sight Next phase…
@momomoonscar Nice to see an update! I think it is coming along well. I like your transition of colors in the eyebrows and mouth. @cician08 It is looking really good! It has a unique style about it and I especially like that bucket texture. @Urzaz That is a beautiful sculpt. I look forward to seeing it textured. For my…
[RIOT CREATIVE CONTEST 2017] - Character Art - Yasuo The young Traveller. Hey All, Sorry I have not got any update out sooner. Had some technic problem that made it so my computer to needed work. But not going to let that or the fact that I lost some work. No, I'm going to give this all I can to meet the deadline. for it.…
Not sure if this requires the 1.1 update. I managed to update my existing color id map, with a brand new one. I suspect you can use it for adding new maps as well. Can't test it, since I'm not currently home. But in theory, this should do the trick. It opens up the map input box, the same thing that you are presented when…
Alright, I also thought it wasn't clear enough without tooltips. I've already began to work on it, it could be part of a micro-update soon. I haven't found any way to solve the double click on button problem. Max always loses focus of the new window. I'll keep searching. To add an object from the library to the current…