Flat color with some large variation + AO = TF2 Deliberate visible brush strokes with hard edge brushes = also TF2 Impressionistic realism (read: not cartoon) = also TF2 - The brushes used look to be 100% opacity with next to no fuzzy edges. With the exception of certain stains & worn paint. - Notice the inconsistencies in…
I've cooled down the rust a LOT in this version, building up from a black base with bluish highlights and working the rust layer in lightly. I've also toned down the rust stains quite a bit, and tried adding in some cooler tones as a wash, multiplied over the wood textures to try and pull out some of the shadows and…
This looks really cool but the rust is just throwing me off o.O It seems to have a bit of shine/gloss to it and the normals look really intense. Make sure the rust is completely matte and tone down the normals. Also I think rust would erode away metal not add to it, at least that's what I've noticed looking at photos of…
you mention that he had to be rebuild and so on. however, take a closer look at the quake3 story... this is the very idea behind being able to get fragged and spawned in the game, players are rebuilt when they die for an ongoing death arena to please the gods. Players are immortal, and each one stolen from thier own relm…
a neat copper rendering in modo would be nice - with some nice detailed scratchy metalish textures mixed with painted signs and some bump carvings like texts on dog- tags. All flavored with a add of another material like rubber that that connects as a ring with the bottom and other entries and perhaps some stained glass…
Yeah that tiredness can be as dangerous as drinking. About 10 years ago I was driving through Kansas on my way to Florida, had only been on the road about 5 hours and felt just fine, if a little on the tired side. I hallucinated a deer jumping right out in front of me and instinctually hit the brakes HARD. There was an…
Hey Sevenfingers. Glad to have you aboard my thread:). You're right - I've could've planned the density better, but in retrospect it was enough to get the sculpt detail i wanted. The polycount isn't an issue for the game. This character has 3 LOD levels (5170, 2600 and 1500 tris), and we won't be displaying that many units…
Really cool character man, I think the hair alphas are super effective. There is some red pigment around his eyes that when zoomed out makes his face look like a mask like deadpool or spawn or something. I think that if it more evenly gradiated back into the color of his flesh that it would look more organic. His…
nothing. cats are the spawn of satan. I've had numerous cats over the years...and I've found that each one has it's own personality....if it's gonna be crazy and wreck your home...it's gonna be crazy and wreck your home. Sooner or later it will calm down. Stay the hell away from catnip....it's like making crazy cat into…
Hi, I have a character created in 3Ds Max and i'm looking for someone who would be willing to rig and create a simple idle looping animation that i can bring into UDK. I'm in the process of creating a cool Spawn Effect for my FX Demo Reel and it would be nice to have the character animated. Here's what i have so far (with…