Hi :) Great work so far ! Can't wait to see it finished ! The overall looks really good and I 'm agreed with the feedbacks you already received ! Since I'm not a big expert in foliage, I let that for other people to critic ( looks good to me !) but I did some paint over on some of your textures. I think, especially for the…
Too dark, and in game it may look pitch black. It's especially apparent on a bright background like you have there. A nice three point light setup could also help. If you're going for the clean look then a good spec with unique details is extremely important. Minor scratches and oily blobs that aren't on the diffuse will…
You have a good base atm, but there's only procedural detail. There's no actual texture there. For metal your diffuse should be darker, you should have some kind of scratched up metal in the spec with a lot of contrast, and fingerprints/smudges/oily stuff in the gloss. You can also add some subtle detail into the normal…
Good improvements so far. I agree with Zack I think you sling shot the other way. Which is good you're finding the middle ground. I think you need to adjust the color of your lights a bit. One thing to consider is that since this is an urban environment, you get a bit of light pollution along with regular pollution. Adding…
I almost only played online, only did like 5/6 missions in the SP yet, but am more than 30 hours into the online (and only lv31, when I see some legendary level 5 and level 50 I'm thinking there are a lot of cheaters who modified their savgames, but I have to say I'd love to have that bull mount :p ) I really wish there…
Hey everyone, I just noticed I started this thread a long time ago and never continued it. So I feel like I should add a conclusion. Spoiler I never finished the game but I did get far enough into making a demo. I created the demo in in UE4 because it has a small learning curve and there are so many tutorials that helped.…
When I first saw this on the gaming news yesterday I got confused cause I thought it was that medieval zombie game by the Dead Island guys so when I saw the gameplay I was like "hmmmm". To be blunt the actual gameplay looks very dull and unpolished but the art is fantastic so kudos to your art team. I respect it's early…
Thanks for the feedback :) DWalker, you must have looked just as I was replacing the images in the simulation gallery with watermarked ones. This should work now, could you please let me know if it's fixed? Personaly I also like the banner images idea, but I decided against it because the article said to keep the…
umm im lost again oO. I agree what u say poopipe and i just saw maya to Zbrush and guy did the same thing i want to (make modular asset) but daium he had to adjust it so many times in Zbrush to actually work on it. Yes I loved the method you mention Gestalt , make low poly and add normals like nuts bolts as separate layers…
A REALLY good use for parrallax is using them on concreate decals, either large decals for variation or wall hit decals, its really satisfiyng to shoot up a wall and have it look like actual chunks of the wall are missing(fear did a nice job of this). Generally when i use them they're pretty subtle, and if you have…