This is true, but at the same time 90% of game art is background stuff - building trims and piles of rubbish and random shit that nobody is paying attention to, so it's not worth spending the time/effort/texture memory on well defining the specifics of a well-handled leather bookcover when there are 900 books on the…
Update on my progress so far. - I redesign the door, walls and hatch. - Added a lot more detail to the objects. - Model 3 different walls pieces so the environment does not repeat too much. - Added some trims and beams to the environment to break up the walls and floors. - Finished the high poly version. I will be creating…
Completed some basics substance (wall, floor, carpet & window) as well as the basic textures for the table, the chair and trims. The textures for the lamps and pillars are still missing. I also have to correct the UV of the windows. Also Im currently looking to push it more towards Batman Arkham City by adding more gothic…
check this out, took your step texture and shrunk it down to this Ideally, this would be on a sheet of trim textures, I put this into a blank 512x512. here's how I applied it to the model, see how I've offset the UVs to make the texture look more random on the model? I did the texture really fast so it does repeat more…
Cool stuff Vassago. Bobo's influence rubbing off on you, it seems! His arms seem a tiny bit long... or maybe it's just because his hands look really small giving that effect. Also I think a few more folds painted on the cloth around the armpit and inner elbow area would carry off the clothing better. Also maybe some subtle…
Cryengine 2 has realtime ambient occlusion. so no need to bake it in in common scenarios. :) Reall fresh piece of art. Is it for a mod or something? If it looks not taht good from distance maybe you can tweak the mipmaps by hand in photoshop with a little color correction. I lost a really good artice found on gamasutra…
Sorry for the bad render. Ive updated with some more renders. I have also taken the advice and moved the bumper to be higher up. Also when the wheel turns it doesnt hit the bumper or the flap above it either, thanks for reminding me to check that out. Im going for a more cartoony look so want to have big wheels and bumper.…
I am having the same issue I tried searching internet but this is the only link I could find useful to me but when I clink on link it says expire can you please help me
Though the girl looks nice "Tim Burton inspried girl. 17000 tris including cat. 6*1024 map for girl." Is way too much for so little detail, 17.000tris can always be optimized but 6*1024 is way too much. I like the style however, you just need to work on the presentation to give your characters a little bit more depth.…
I've been using the program for a while now and become pretty comfortable with it, except for one thing. I start my normals first for broad shapes but how do I manage details in diffuse and specular? For example i start with a main metal panel. I then make a small vent texture (normal,diffuse,spec) outside of this then…