Oh yes, I'm thrilled about this. I get migraine headaches from staring into CRT displays due to the rapid flickering of the display that's generally unseen to the human eye. You can see the effect in the first image Malcom posted with the light band across the top of the display. LCDs don't affect me at all.
Combining or parenting? Combining will make one mesh, parenting will make one mesh selection based off the selection of the parent while still maintaining the ability to select the meshes within the parent group without having to separate. If you select them all together with the last selection becoming the parent and hit…
That looks amazing, great work. Personally I feel like it's only missing a few nicks in the paint. Both to sell it as a vehicle in rough use and to get those beautiful metallic highlights where the paint has stripped away.
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…
Hey there guys!! So, I have recently been studying hardcore about everything texture creation (especially for environment art)... I was wondering, especially after watching the Eat3D tutorials "Old Pillar" and "Next-gen Texturing," how exactly he goes about getting that very useful flat color map that he brings into…
Sorry, I guess I wasn't clear enough. This link from the post https://oliverm-h.blogspot.com/2013/10/wip-parallax-corrected-cubmaps-in-udkue3.html Has images on some german image provider abload.de that shut down in 2024 and I can't even get them from the internet archive. I thought since the dropbox link is dead I could…
In unreal script hook the TakeDamage function of your target class object to a scoring routine. Have it pass along the hit location. Just be sure to make your target's center point/origin at the bullseye. In the code get the distance from the object's origin/position in worldspace to the hitpoint in worldspace. Feed the…
it has taken me so long to get the perspective right on this, there are some slight differences, especially on the stairs but those I'm fine without, I cant wait to start modelling i tried real hard to get the perspective right so i even made perspective image guidelines in photoshop. -
Thanks! I do want to add more stylized pieces that don't have the issues of the older works. Also all the stylized pieces are interpretations vs the realistic ones where I tried to be as accurate as possible, and my professional work has been in realism as well, so it makes sense how my career in the industry is shaping…