[ame]http://www.amazon.com/3ds-Max-Modeling-Games-Environment/dp/0240810619/ref=sr_1_1?s=books&ie=UTF8&qid=1296607443&sr=1-1[/ame] Worth it, some very good references, and really breaks it down step by step in teaching you how to model, unwrap, texture.
A great addition to that : [ame="https://www.amazon.com/Face-Visual-Reference-Multi-ethnic-Modeling/dp/024082394X/ref=sr_1_1?s=books&ie=UTF8&qid=1371339682&sr=1-1&keywords=face+it"]Face It: A Visual Reference for Multi-ethnic Facial Modeling: Patricia Beckmann Wells, Scott Wells: 9780240823942: Amazon.com: Books[/ame]
Aside from two specific books, books will be completely useless for VFX. It's all about motion and modern techniques. Books on game VFX (if they even exist) will be out of date by the time they're in print. The two I find an exception to this are:…
Another small update today. I had a tooth extracted on Friday, so I spent most of the weekend playing games while drowsy from my codeine prescription. As far as assets go, before I got any further I decided to get back to the basics and learn the correct workflow and some more in-depth techniques to save me some…
Why can't you call up the places on his resume and ask if he was employed during those times? That's information that they're legally allowed to share. I have the game texturing book (…
Alot of the stuff you posted is more related to a Level Designer, than an Environment Artist. There's no really crash courses like said above, but there are some great websites and DVD/Books that really help. [ame]http://www.amazon.com/3D-Game-Environments-Create-Professional/dp/0240808959[/ame] This book gives a good…
I'm still learning and so far the MaxScript ref files are great, but are chalked full of programmer-ese and sometimes light on examples. I suggest checking out other scripts, and consulting any programmer type people you might know. The ref sometimes assumes you know a fair bit of basic programing knowledge/work flow which…