For those who requested to see the finished model here are some renders. I'll be honest I totally forgot that I made a polycount thread on this project and never got around to posting any updates. In addition, I am please to announce that after so many requests to have this model 3d printable, a version has been made. It…
Yes, you are asking too much of things. The main difference between concept modeling and production modeling are technical constraints. For concept modeling you can focus entirely on the look/visual design. You should not care about things such as 'lots of quads' or polycount or good UV layouts (in fact, it's probably best…
I'd say that you're focusing on the wrong fundamentals if you're saying you mainly want to get the mesh right for rigging. Right now the anatomy is very confusing and the poly distribution even more so. You should focus on building up a solid form before going apeshit with the polycount just so that you can get up to…
In my experience that is exactly what you want to do. Polycount on things like that wont make that much of an impact as while you are doubling the polycount, you would only be doubling 100 to 200 tris for some grass or bush etc. I am sure there is a double sided shader in Unity (cant remember off the top of my head) but i…
I was a bit torn on how to approach the polycount but decided not to stress it too much... I don't have much experience with making (or at least completing) character models with "modern" specs so I thought I'd make it more of a learning experience and figure it out as I go along. In hindsight the boots could have been a…
Books specifically made for games or animation tend to be underwhelming. You're better off browsing the Polycount wiki as well as video tutorial sites like 3dmotive and eat3d. I personally wouldn't recommend Digital Tutors or Gnomon because a lot of their game related tutorials aren't really up to date with current…
Nah, dreamweaver isn't so bad as long as you stick to a basic setup (which you should do anyways to make a good portfolio). Personally I learned dreamweaver just by playing around with it and googling the occasional problems I ran into. Right, So I really like the machete. Can I see wireframes, polycount, and texture? As…
Hi All, I am looking to collaborate with two 3D Character Artists who can help develop our characters for an upcoming Sci-Fi game. We are looking for people who have experience in both hard-surface and organic modeling and know how to texture. There are 2 jobs. One artist will be focused on the helmets and the second job…
Hey Polycount, I've got a couple of weeks of work on this so far and I'd love to get some critique. As the title says, I wanted to build a fighting game environment taking place in a Sentinel factory. I'm currently working through all of my proxy assets and doing the high-res models and bakes. I'm currently debating on…
Hi there Polycount! More info on the model at the bottom of the post: The fur cards for the arms and shoulders were setup in zbrush with fibermesh. I wasn't quite happy with the result, so I manually placed the ones around the legs. I'll be going back to the other armor parts and adjusting the card placement on those. The…