My attempt at creating a unique and memorable AAA-looking environment. UE4+SpeedTree. Next, I'll be sculpting an 'Angel of Grief' statue in ZBrush to replace the placeholder and creating some more ground materials and moss in Substance. All feedback is welcome!
I am getting somewhere! I had my environment in a gray color when I turned it to black the matte plane dissipated from the render. Is this normal behavior? But now my shadow is to strong. I have set my shadow density in the light parameters to 0.33 like you did and in the matte itself I toned it down too. Yet it is still…
Hi I'm a self-taught 3D environment/props artist looking for a job (any salary) this is my artstation portfolio https://www.artstation.com/iibrahimahmed
Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
Hi Everyone! This is my attempt at creating a unique and memorable AAA-looking environment in Unreal Engine 4; created for my Masters Project. All feedback is welcome! 'The Once and Future King' can be found on ArtStation: https://www.artstation.com/artwork/rAvBnJ The cinematics for the level can be found here:…
Doing this for a class. Basically I'm gonna recreate a scene of the Sioux tribe from a painting in 3D Now to start texturing. Also... Other Environment I'm working on. Here's the concept sketch a friend did: And here's my progress so far: I'm gonna try to get in with zbrush and properly texture everything later.
Hello everyone, I'm working on a small environment, this is still work in progress but the idea is to have a monument inside the vastness of the area. The foliage is not my own, but I messed around with the materials, it's one of the things that's hindered me a lot and I haven't found any in-depth detailed tutorials on how…
Hi, My name is Sebastian and I'm a 3D Prop and Environment artist from Germany. You can find some of my work down below. Also, have a look at my ArtStation page for more - www.artstation.com/sebastianbaer If you are interested in my work, please contact me on ArtStation or at baer.sebastian@web.de .
Hey guys, Blizzard is looking for a motivated Environment Artist for Heroes of the Storm. I know there is a lot of talented people here on polycount so feel free to apply :) . If you like blizzard artstyle and have some nextgen background, gogo! http://us.blizzard.com/en-us/company/careers/posting.html?id=14000IM