Hi there, here a test I did with both lovely shaders from Brice. The brdf has been assigned to all props on ground while blender one has been used , as expected , for ground. During texturing and maps assignments, I only ended up with same bugs as Hugo anytime I mapped a specular map. Never had the bug dealing with…
First day on a new project. Taking what I learned from working on the Halo map to building a relatively small blender scene. Not looking forward to not having a material library to work with, but if I can't have their materials I can at least take the tricks they used to make their material library so good.
We are looking for two Zbrush artists with fulltime availability. Artists must have these skills: professional level in Zbrush sculpting Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) familiarity with optimizing/Exporting STLs from Zbrush proficiency producing water-tight models with…
Hello again! I've worked a little more on the hero tree and spent some time figuring out how exactly I want to do this tree. Currently, I've settled on using an RGB mask to get different bark tiles into the trunk, similarly to the rocks. I'll likely revisit it later on, I just want to get the full asset looking like…
@refriedspinach - Do you think the branches would do better with a mesh like ftorek wrote? I made them a bit hastily when I felt I needed more detail to the vegetation, which might have been a misstake. @The_Blenderer - I suppose I could add some lichen and moss with vertex painting. That might work. So adding some…
Ah awesome Marie, thanks :) So far the only things with normal maps and speculars in my previous post are the grass floor and brick path... but they're turned down pretty low... I tried the 1 constant vector with a value of 0 yesterday and it removed the highlight... it looks okay for now but I'll definitely give what you…
You might want to add a temporary human figure just to check the scale & proportions. At the moment, the planter and railings feel quite low. I'd expect the railing to be ~3 feet, and the planter ~2. The planter texture looks a bit muddy, and I'm not certain that the style - natural stones - matches the feel of the rest of…
@Larry Good points, thank you. Will definitely add more polys to the cylinders. And also light it up a bit more. Not really sure about the final composition either, should probably give that a bit more thought to get a better workflow. I've been making three different textures for the floor. Standard / Very broken / Wet. I…
I like the diversion from the "Naughty Dog art test" :P. Budda looks pretty cool but it looks brand new, not sure if thats what you are going for? I can see that from the reference pictures it looks kinda the same; although this one looks more polished I would personally maybe add some moss around it and dirty-it-up a bit.…