No I didn't but I found the concept from google. Do you know the artist who made it, I have been trying to find it so I can credit them accordingly. EDIT: I updated the credits and will be updating the demo reel credit once its done rendering. Thanks for pointing it out :)
This is a common problem that occurred for many people after the update. If it ever happens again with a future update, you need to start a new game, then quit back to the main menu and just select the "Load Game" option and you'll get your file back. Also... [ame] http://www.youtube.com/watch?v=LhRPsFjkGIw[/ame]
Channel Display Shader Update! ----V1.04---- Added the ability to display UV channels on a mesh. Cell Shader Update! ----V1.04---- Added the ability to multiply vertex colors over base color map value. To use raw vertex colors for your mesh, disable the albedo input map, or use a white albedo map.
I'm sure there is a way to get rid of it, or there will be. I use 2011 updated about maybe a month ago, at first I thought okay well it is updated but it just doesn't feel the same, i'm used to it now and it hasn't gotten in the way of anything for me yet, but hopefully theres a way to bring it back to the 2010 way it was…
divi: why didnt i just think of that. what date and time does it have to be finished by? im just updating the textures on me panda been busy latley, sorting out things cos im moving away to teeside university cant wait :) Harry: looking awsome mate cant wait for the updates
Here's an update. I ended up bringing it into 3ds Max and poly modeling around it. The main issue I need to solve now is how to deal with the three "finger"-like stems and how they go into the eye area. I'm not sure about the bottom area of the hilt either but I'll figure it out. Just an update.
Time for another update i guess, altho it's small, most work went into the panel since last update - damn details. @EQ : Thanks, i ended up rotating the panel and buttons, only leaving the top-screws straight and then redid the screw-insets a little to compensate for the rotation. The On/Off stuff is floaters now !
K, Last update from me,99.998871111% done, updated the cubemap/removed the bad blood and replaced the plants..can anyone guess the plants? XD Messed around with Bokeh a little bit. It's really cool to see it from first blockout to final art ^_^ Now for a break *Cracks open a beer*... Cheers fellas!
Hey Brian,, thanks I just update the lead post to better explain the mission of this thread, but it basically a way for all the people in our community to show off the work they are working on in their daily lives no matter how big or small, personal or professional. I plan to keep updating the lead post as the forum grows…
@BradMyers82 - thanx, i always forget about that tutorial! @Talbot - lol they do a bit dont they. i suppose it was part of the concept but if u have a suggestion to make it better im willing to listen. no major updates to the model but ill show a update pic anyways. fixed shoulder polyflow and gave some polys to the crotch.