I agree with Dennis, making a solid base texture and then vertex painting in the main damage would be ideal. If you are not going to use vertex painting, I would recommend getting the textures to tile, or at least put some sort of trim or support beam or something in the spaces where the planes meet. Also, either flatten…
Alright.. Monday turn-in. This is what I had to turn in for Week 1: Breakup Object: Light: I also had to get the rest of my concepts done.. Concept dump. Pillar: Wall and Ceiling Trim: Did I mention I'm not a concept artist. :| I really wish we could just use other peoples concepts for this class. It's going to be a lot of…
Hi guys, I have recently been experimenting with incorporating some ware and weathering into the texture so any thoughts would be most helpful as Iam not sure how far to take it before it becomes too grimy and noisy. I have mainly been working up the rust and edge ware on the metal caution trims with a further idea to…
@JoachimC ,@3DKyle thanks for the feedback guys. Really helped to work on this rotation problem. Here is what I got so far. I worked on the surface as well, adding scratches and some broken off edges on the tiles. Experimenting with colors also: I might try a pattern next using them as a base :) @Budd and @Turks nice…
Thanks for that Keen! Does look a bit small. My idea weren't working really well in ortho, so I did a 3/4 sketch: Still a bit worried I'm forcing a bulkier/epic type design that might be forcing aesthetic choices they didn't want. Wondering if I should just go with a character that better suits my strengths, or continue on…
Thanks guys! I brought the point up a little on the face plate so hopefully there wont be an issue with clipping. I'm still deciding on elements as I go which unfortunately means I'm moving slower than I'd like. Most of the details will be small embossed or etched trim. On the back, however, I want to do a pictorial scene…
The axe materials are the following: Wood Handle with crystal jewels Sharpened thick vine with thorns That bone reference is lovely but I think i want to stick with the vine and thorn, keeps that jungle vibe. Oh shit you are so right about that dynamic with the hilt and blade, I'll bring out the 'twigs' a bit to get the…
Thank you for the kind words - Started to grab portrait animations and gif'in them up. Just the Overload so far. The first thing I made at Blizzard Jordan - Thanks :) PIXELPATRON - Most of the stuff currently up there is over 5 years old. Just lots of time. DETHLING - I think most of the hard surface, for the Liberty…
I've started a new portfolio piece i'm just at the stage of stitching the seams and creating light maps so i can get it into UDK its just a diffuse map on the model, so i can see what im doing before i move on (got all the normal map bakes done, (the top trims are going to be normal mapped), making use of tillable textures…
You would most definitely bake this stuff into a normal map. You could model out some of the more exaggerated bricks if you want. An env artist might be able to chime in with a better answer but for something like this, I would think it better to create a tiling texture for large surfaces and have randomness built into the…