hey lamont, very belated thanks for your assistance. it's gonna come in handy soon. and hey, i've been gone for a while. after working four months in an eastern european salt mine based a satellite state of the former Soviet bloc, I managed to obtain a plane ticket back to canada via their local airlines. in exchange for…
This may well be true (some what). Major terrorist attacks in europe are generally "terrorists of war". Not home grown nutters. Although there are some in that respect, I'm thanksful home grown nutters can't access guns so easy as well. Yes, criminals can access them but they do for a purpose. Mr Normalton suddenly going…
We're on subscription at work and we are allowed to install it at home so we can work from either place. Even having a legit copy available to me at home I haven't been in a rush to upgrade. At work we normally wait until the first service pack comes out and all of the plug-ins we use have been updated before we roll out a…
Hey thanks for the help Teddy! I opened up the psd and just disabled my imported diffuse, gloss, and spec maps; now everything seems to be working just fine! I was treating dDo as a program to add extra detail to maps, like you just mentioned. If that's an option you want to implement, I know of at least one person who…
As somebody in need for 2D assets for a programming side project I'm working on, I find this to be incredible. I think there could be a bit more clarity in the pricing, as well as some additional pricing options. For my own project, I have absolutely no need for any sci-fi assets whatsoever, but the only pricing options…
I highly recommend getting in touch with the http://www.flashgamelicense.com guys. They are really fantastic to work with and are basically 90% responsible for my success the past few years, and all they charge is a measily 10% commision (that is nothing compared to most services that take 30-60%). I'm sure they would be…
I'm not so sure, I mean in the switch from PS2 to PS3 etc. Industry standard engines as big as UDK, Unity and Cryengine weren't as readily available. I think it will take a while for these packages to catch up with the next gen, but I don't think its a stretch to imagine being able to download Cryengine and develop a game…
don't go to some vendor of a render farm "solution". that's going to get you huge ovehead$$$, service contracts, no flexibility etc. you got 20 boxes... that's totally doable with one of the little render managers that are out there. I would go over to creative crash and look around. I think one is called smedge. there is…
Thanks, man. I'm not picky, that's for sure. Willing to relocate. Do freelance/project work, even. Generally I am trying to get a job in the UK as that is where I currently am. (Has the benefit of me being able to come in for an interview) I've made a few attempts at targeted portfolios. Like the Lego example for instance…
Ok so I gave it another test after installing some updates for Max 2012, don't think they changed anything. I'd presuming 2012 already has the Qualified normals in there even without a service pack, as it came after 2011. i mean, I'd hope Autodesk didn't leave it out... so 2012 acts weird with the INI setting and 3PS…