I agree whole-heartedly with Jackablade and Steppenwolf (sidenote: I love most of all that I get to write a sentence today where I'm agreeing with people named Steppenwolf & Jackablade! But I digress...): Leave the face as you have it! What you've got there is well-constructed, displays clearly-understood anatomy, and…
...from a mechanical and small-arms design theory standpoint, this looks great. This is a functioning, logically-composed, practical and usable bullpup. The mag you're depicting looks like a pistol-caliber stick mag, which is a nice variation on the usual FPS suspects. I would only suggest a couple small things: - decide…
For reference, benchmark scores: 880M: 4787 775M: 4530 780M: 4331 GTX 470: 3563 (UE4 min spec card) 870M: 3519 770M: 2918 860M: 2732 760M: 1703 750M: 1527 650M: 1295 740M: 900 720M: 570 Again for UE4 and other high end 3d work, I wouldn't go with a mobile card slower than a 770M. A 750M is less than half the speed of the…
All right, so here's an updated version. I believe I've addressed most of the issues and feedback but I'm not entirely happy just yet :D I am going to fix the flatness of those orange bushes, finish the lamppost and trash bin, add some leaves lying on the benches and maybe add some more decals of stuff on the road. Falling…
Hmm yea with 200 odd characters walking around I'd be suprised if it didn't slow down a lot tbh. It's going to use up a lot of CPU/GPU time just to do the scene update with that much stuff going on because every time you alter the current time every node downstream of an animCurve in the DG needs to be calculated again. I…
I'm actually on two LCD monitors, one 23in. Asus at stock settings and another 21in. Asus, the 21in. has had it's brightness lowered to match the brightness of the 23in. monitor (I bought the 21in. monitor in 2009, and the 23. monitor last month, so the settings are pretty different from one another). I have been wondering…
Downloaded 3.30 from your site and found the splitPSD tool options are different from the image shown above, a layer style(drop shadow) applied to a font is ignored. If I drag the psd containing the same font layer into the bitmapfont tool which handles the psd differently, the drop shadow didn't come out right, exporting…
I get Bridget is being an immature douche nozzle but you don't need to project that ire onto me. I posted before I made it all the way through the thread and that one phrase "bald faced lie" struck me as funny. When I saw that Bridget was trying to minimize the impact of something like this, I dropped the "about nothing…
IMO, here are some things to keep in mind: When/where/what and LOD depends on: Platform(s): Does the platform get stalled by texture fetches, or on that platform do stalled threads get swapped out to perform ALU operations (useful on 360). Shader Complexity: if we have to render extra pixel quads on the GPU because of…
@Brian "Panda" Choi Thanks, man! I love your stuff :9 @PixelMasher Definitely points that you shared here, apart from that some big and small takeaways - 1) I was swapped a lot between different teams with different leads and requirements. It gave a huge opportunity to mingle. I assume that flexible nature and being a…