Take 3. Got some really good feedback from a friend, and it was essentially that fiddlesticks isn't taking up enough room on the page. Recently learned that league has started doing updated lore which is cool, and found this in fiddlesticks story: " But the scarecrow stepped on his back, pinning him to the ground.
The…
Hello all!! My second time ever doing one of these types of contests.. hopefully my first time finishing one. I wanted to do a more humanoid beast, instead of a hulking monster with a heart of gold. Something of a 7 and a half foot tall, tormented, or fallen angel-esque piece cursed to deteriorate throughout eternity. A…
You would need a pretty broad portfolio (good assortment) to approach the collectible/toy market. I would recommend focusing on either monsters or humanoids and really pushing the detail, since that's the kind of work that gets noticed. It is possible to make a career in this field, but it will take time. You should be on…
Ok, lets try something I haven't done before. This is just my personal evaluation, and should really be taken with a grain of salt. I tried to visualise some of the basic pillars of art into a chart: as you can see lighting and storytelling is probably your strongest suit in my opinion, and design your worst, seeing as one…
I will just leave it at that for now :poly121: Memento (2000) The Machinist (2004) Eternal Sunshine Of The Spotless Mind (2004) The Prestige (2006) Identity (2003) A Scanner Darkly (2006) The Illusionist (2006) Unthinkable (2010) The Book of Eli (2010) About Schmidt (2002) About Time (2013) An American Crime (2007) Gone…
@David: For the pants I had in mind something to wear while no armor is equipped,like this screen from monster hunter, for the metal piece on top of the cloth I had in mind something like Tera online,where in this image and this on the back and also the bird in this one, you can clearly see rigid parts on top of cloth,but…
It has a fair amount of bullshit like any other job But it's the only job(s) where I have ever: been paid a pretty hefty sum to sit at a computer and model monsters all day had tequila shots in a cubicle with my boss rewarded with beer, and cookouts for a job well done rewarded with beer, and cookouts because it's Friday…
I think I found the problem. I just upgraded to 2017 and was glad to see load times were like 2 seconds, like Monster said. The problem comes when I tried to load my preferences: the loading times roughly go from 2 to 20. I have modified my top Menus, and when I hit Reset on that, the UI Interface once again loaded fast…
In this scenario I have mouse-overed the "Mech Arm" thread and am presented with a thick bar. Clicking that bar drops an image down from the thread title, pushing the other threads down with it. Well, the way I am seeing this is as follows. Imagine having to do that for each and every image of a portfolio. Wouldn't that go…
If you are going to export to Unity there are some undertakings on forum both here and on unity to make proper tangent calculator for xNormal for Unity. From my point of view it is not so obvious but there are some differences in how unity calculates its normals and tangents. Principe is known, just results are different…