Yup, thats the thing. I have a Galaxy S7-Edge as well and everytime I go back to a "normal" monitor its really annoying to see all of this dull colors and all the pixels. :|
when the network comes back up, get Flower & Pixel Junk Shooter. In my opinion, Flower is the only ps3 game to make good use of the sixaxis controller and it's a really beautiful game.
No problem, mate! No, it's is entirely tangentless as in it doesn't use any per vertex tangents. Everything is done at a pixel shader level. Granted it intended for reasonably high fidelity geometry but it is tangentless all the same. :)
a uvmap doesnt necesarily have to have that jigsaw puzzle layout most effcient environment assets have lots and lots of crazy overlapping uvs reusing/sharing pixels when ever possible.
Homeworld series Fallout 1/2/Tactics - still top down, none of that FPS crap Arcanum Metal Slug - exact same everything, just high quality art instead of pixels.
I would base it on the UV layout, geometry cleanliness, optimization, and first impression of the texture work ("Wow that looks good" or "This looks like a blurry mess of pixel"). Just my thoughts though.
i wouldnt use z for texture painting at all... to blurry and no layer blend modes... and subdividing the mesh to multi mio poly to get a even vertex/pixel resolutin is a bit strange to me...
the white pixel bleeding on the palm leafs is probably because the texture is has a white color with the leaves on top. try having the green leaves on a green background and then save the texture. should do the trick!:)
killnpc & j_swam: Thx for your kind words :D . I was talking with the original Marco Rossi ( the pixelated version ) and he approves a lot his own next-gen version. I'm glad for that :)