This monster isn't exactly my style, but I think it is looking pretty cool nonetheless. Would go good in a fantasy game like Dragons Dogma. For the most part I am copying the tutorial model pretty closely. One thing I ought to do is make the left arm branches more angular so they appear more deadly. They were created from…
Thanks~ Since i am just a super eager self taught hobbyist with no schooling in 3D, i was thinking i would paint the map in photoshop as .tga (it seems this is standard texture format from what i reserached?) keep a simple approach to try and complete this before i even consider trying out high poly zbrush sculpts. also, i…
Interesting 'Gun Related Homicide' stat comparison which I think adds further clarity too the discussion: America's gun culture in 10 charts As for violent game accessibility, military/scify/fantasy shooters in particular, the ESRB system is woefully inadequate when taking into account methods of choice available for…
Man... someday someone will make a plugin that procedurally generates an entire AAA game. 1. Have a few sliders choosing which genre you want (Sci-fi, Fantasy, Post-Apocalyptic, etc). 2. Press Generate button. 3. Profit. I just feel like there are more and more things these days, that make things that used to seen as…
In the meantime... I have updated my current scene to a pretty much finished state, bringing in the fog a lot closer and narrowing it's falloff to really overlay that blue colour thick. The god-rays from the DominantDirectionalLight have been amplified and the water surface has had its bloom exponent multiplied by 50.…
not a velociraptor ;) they've been as tall as a medium sized dog, also one thing to consider is that it's now pretty much proven, that they had feathers, not only them but pretty much all of their speciment, so besides you are doing a fantasy creature i would think it would be pretty badass to do a game version of a…
Thanks! I think i'm gonna go with sub-d modeling and kit bashing a set. Then use z-brush for the smaller details. This is eventually for a larger fantasy art scene, so hopefully I can find a system that works. I also hope I don't waste my time making tiny details no one will notice. Though, just an observation. Can anyone…
good golly that looks nice. :D i like the texture work but i agree about the beams. compared to the rest it seems like its lacking detail, and from a medium/far distance you may not be able to see any of the little detail there is (the grain n such). im not too fond of the outline thats on each of the beams either. if it…
you're welcome ! (wow already replied ? that was fast XD ) well, you can check at some site that share ps1 texture which it's a great inspiration, especially on final fantasy games. also, you can too check there : http://www.zbrushcentral.com/showthread.php?175546-BLONDE(Realtime-character) (if it's an other forum but it…
On the verge of the year 2017, an all out art war has erupted! With those who side by the woodland creatures and others boasting with nothing but the tough guys; one champion is gravely needed to rise above all and settle things once and for all. Will fantasy become the ultimate winner with its woodlandiness or will it be…