ok the flipbook 3d idea, got it. Works great. So my questions continues to be: HOW do they invoke those effects? By scaling them from a root node from 0 to 100? or opacity? or they are scripted, how?
igi: Thanks alot igi. Say hi to your city and eat some Antep peanut for me :) Emar:Thanks alot bro. #direnTurkoyunsektoru :) Actually Kickstarter is going well and we are at $4,935 now.I hope it will continue to raise..
Not getting much time to continue on this during the week but hopefully this weekend I'll get the high poly finished and gradually make the low poly and uvs during next week. C&C would be really appreciated at this stage.
played 1 on 360, loved it, but felt everything after A MAN CHOOSES was unnecessary. I have yet to see anything about Bioshock 2 that has me thinking it is anything more than an continuation of the unnecessary stuff.
Yaay ! I'm back ! Uuh ...summer jobs are exhausting .. BUT now I can work again on my diorama and I began by the trapdoor !! Hope you'll like it and continue to follow the improvement, this helps me very much !
Hey, a friend warned me here ... I live in Brazil, I can't participate? I'm sad to know this :'( I already gave entry to the Environment category, I would very much like to continue in the contest.
I went ahead and updated the list and marked the patreon pages that are mostly fan art. It seems Kurt Papstein quit his patreon and is now using https://gumroad.com/ikameka if anyone wants to continue supporting him.
@Tom: Looking at the "'Unique Forms of Continuity in Space" sculpture, my perception of it could be described as "What if waves projected physical mass as it hits a person?" Do you think that's a fair description of describing the physical volume of the piece?
@Minato: Thank you for the support! The 3dmotive stuff will start going live very soon, I'll put a message out when it's up. @Popeye: Best content? Damn, that's quite a compliment :) Thanks for your continued support!
Made a wood texture in SD. Will probably need to alter the roughness values in the end but time to continue! You can also see them here: www.artstation.com/artwork/JYyVD SD Renders with height: In UE4 with the darker lighting: