[ QUOTE ] What has changed a few years on? Well let's see. It still slows down with only a few months useage (or weeks if you're a heavy user) forcing constant tune-ups... Vista actually gets faster the more you use it. [/ QUOTE ] WHAT?!?!!? That's exactly the opposite of my experience. It damn near crawled to a stop with…
yes, camera position wont matter if you do it with a round edge shader. everything will "just work". you could swap in and out any model and using that shader it will all smooth together. that said, the picture you provided seems to be of plastic vacuum forming which isnt going to look the same as a shader smoothing over…
Not sure if you feel like going back and fixing the sculpt at this point but things to keep in mind in the future at least - Generally your cloth could benefit from larger forms, or at least more variation in forms. Currently all the folds are the same basic size/depth and it becomes visual noise rather than a…
Unfortuneitly there isn't much you can do about it. Because the "FFD Box" can have a lot of combinations of points it uses quaternion curves to solve the deformation. If you've ever worked with TCB curves in the curve editor, it will make a little more sense. I don't think it uses TCB to solve the pre-defined FFD's like…
Hey Guys, I haven't forgotten about this! I don't have any fixed time set aside to work for this - work's picking up again atm, so I'm pretty much working on it as and when, so it's taking longer than I'd like. I'm enjoying it though :) Started experimenting with vertex paint. Managed to get the grass blending with the…
Your shapes are good. The "hexagonal space corridor" isn't a very risky theme, but I feel like you have a good blend of low and high frequency detail, except on the door, which is a bit too uniform. Since the floor is basically flat, giving it an additional trim where it meets the walls could also help it blend better with…
I also realised it was time to bow out after my (admittedly) rant against perna. I did not become offended until we started addressing each others posts directly rather than focusing on the discussion. But that's my fault since I felt it was more important to discuss how communication broke down than the topic itself (I'll…
Hello Dreamer, I am curious to see exactly what quality is expected of artists with just 2 days to model and texture a character model in this test. I cant imagine a piece of art worth mentioning coming from such a rush job. Is this using base meshes or prefab bits and they are asked to ghoul things together? As for…
I'd just block it out first. If you start to model it before you understand the shape/form then you'll go wrong. The issue is there are multiple profiles here in several dimensions. The top cap is square, then the next profile is rounded around the front, but squares off each side and flows into the cylinders at each side.…
so while baking i often had problems with baking hard, round edges. i found no tutorials for this anywhere so i figured i´d do one myself to hopefully prevent others trying to get rid of this by baking (cause its nearly impossible in some cases). 1. THE PROBLEM AREA what you have here looks realy shitty if you look at it…