Thanks. Just be aware that if you don't have FlatIron, it renders some errors. But it can definitly be used without FlatIron if the default packing is good enough for you. Because it already packs the selection.
Max and Unreal both use -y. Mudbox, by default has it set to +y for Maya compatibility. Just change the "compatibility" setting to 3ds Max in the "Normal Map Output" settings for the extraction in Mudbox.
Razielim: Try pressing "Ctrl + Q", this toggles the BSP visibility, maybe you've accidentally disabled it? The default skies are at Engine -> Content -> MapTemplates -> Sky, at least in my version. I hope this helps!
Optimization is usually happening with manually removing all the edged that doesn't change the silhouette. Or with creating a new "optimized by default" mesh. The most of the optimizer scripts would also mess up your uvs.
Thanks for the explanation. I haven't made any modifications to the profiles, so I'm assuming it's just the default one. And I have mainly been using Toolbag 2 to view my models.
I have my 3DS...I've been playing Bravely Default while baking lightmaps or when I use XNormals. How the hell are you baking AO maps in under a minute?!
It's "dynamic" mode, which should be on by default. Shift + click the word "dynamic" on the draw size slider to toggle it. You may have accidentally turned it off before saving your UI changes.
How long has this game been in development? Is it a surprise they're still using UE3? https://youtu.be/gUfgKOgqaMA?t=1m38s at 1:38 you see the default UE3 BSP texture.
I don't see the point of clicking 'more' for /home And those lightbox takes forever to load something. I suggest getting rid of em. Open images in new tab as default. (_blank)
I came across this one too: http://www.shirtcity.com/ I saw some video reviews for Spreadsheet and the quality didn't look too good but it could have just been the default printing.