Ferg: yea man I totally agree, and thanks for pointing that out! I hadn’t really thought about makeup that way before. Actually I was hesitant to paint in the makeup anyway, cause I read somewhere that people will often times make a separate pass for makeup when doing the final renders. Since this is all one texture atm I…
The catch with photo texture is that it can dominate your painting like an amateur matte painting where it looks like collage, or it can be used like Kang Le does as just quick noise. It really depends on how much you want to rely on photos, but it goes back to the point I made about 3d. The more you use photos in your…
bloecher That's the tough one :D That depends on pipeline. With sculpting the sculpt takes more time (at least for me at this point) then baking process, but it is more fun cos you see almost the final result on early stage and can do fixes so in case of Riot pipeline with all fixed and approves and changes (i believe that…
I would really suggest you start simplifying your values. You appear to be painting with a hard edge brush at low opacity which is resulting in a lot of "stepping" and stroke artifacts in your textures. Paint with full opacity and just pick the color you want. This is not only more efficient because you're not "building…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
The following is my opinion on this matter: Do whatever you need to do to produce a awesome final visual result. If you can draw/paint well, then use your own concepts. Otherwise use someone else's concepts (but get their permission first). If you can't draw/paint well, work on those skills separately from your 3D…
You have by far and away enough answers to your question. looking for a video tutorial on "painting weapon concepts for dota" is not the answer. The answer, as people have stated in many forms, is practice. ~To be more specific, MagicSugar said to use existing concepts as a benchmark, to try and emulate work that inspires…
I was also a bit hesitant at the turn-based combat. But my god, it's fucking good. It is the best turn-based combat game I have ever played. I haven't played Fallout 1 or 2, and many people say it's similar to that. For being turn-based, it's pretty damn fluid and quick. You just immediately enter combat when enemies are…
Hi! I started this project last year in an attempt to learn some character sculpting as I mainly work on environmental assets and realistic props as a job. Its been constantly on the backburner due to IRL stuff and now I'd like to share my current progress. I plan on getting this 3D printed when finished, if its good…