lol at "coke addict", alrighty, so she still looks unattractive. I will experiment, I'll also try to include a few of the "bad ass" elements in the next post. Thanks for the feedback so far.
Hello, for the illustration category, can I use elements or other champions featuring in the illustration? (i.e. Garen and Katarina as toys in DinoGnar Splash art, Gangplank in Arcade Miss Fortune splash art) Yes.
Small Update, tomorrow I can hopefully get in some other elements like scales :) The folds are still very messy gotta take a look at that as well. Sorry for only posting screen grabs..
Update: Need to sort out the foreground element. The vertex paint is making the planes rather flat so most likely will get rid of that. Then i'll probably tweak a bit here and there and will call it done. Thanks!
@radioactivebritt I'm loving your flower centerpiece and the way you are using a river as the dividing element. It definitely bridges what I would imagine to be the landscape outside the temple and injects it quite well into the structure.
I think the enemy tracking is a cool idea, but I first though it was some sort of weird particle effect or auto shooting thing. I don't think it looks enough like a GUI element.
Big fan of how you break up your concepts to identify the individual elements. Great work on your designs. The cloth colour on Naga is a bold choice, anxious to see how it translates in game
Some backgrounds I made for Menewsha.com last month. The last three images are the bg elements with other items I made for the site. I had a lot of fun with the galaxy/nebula piece :D
You high poly for this: Did you sketch the HP at all, and if so, did you end up having to retopologize all the elements for the final high poly model to get the clean edges, etc.?
I like the design it kind of reminds me of "The Fifth Element" but the specular on the wind-shield is really dull, it makes it looks like clay over all, What sort of art style are you aiming for?