I agree with Pior, with big money comes big mouths and I have a hard time wrapping my head around that people go to college to learn how to talk like that. Just so they can fill out press releases with that kind of garbage and there are people that think those skills are valuable and pay those people really well. But at…
I'm not sure if I can subscribe into thinking there is no value in individual art pieces. I think there's too much emphasis on "making art that surpasses Davinci". There are arguments that go both ways but ultimately, I don't think that's the subject that needs to be focused on and teared apart. We live in a time with…
Thanks everyone. My preference is definitely the stylized look. I have the more realistic stuff on there to show versatility, and I'm not opposed to making more realistic characters, I just love making cartoon-y stuff. Thanks for the links artofmars! Maybe I'll see you around when I get to Seattle! Ever since I modeled the…
I agree with LRoy, I mean, everyone has their own workflow. Personally it takes me a lot less to get the basic shape in zbrush than any other 3d software. It's just a matter of what you're used to. @Urbonov: Do you use the dam_standard brush? I rely on it a lot for the lips (I guess you could use your own brush anyway)…
its way to flat. Yes you are coming from a cartoon source, however when going to a 3d medium you either need to A: paint in the toon shading, more than what you have. or B: use a cell shaded material Since you are going to UT2k4 the cellshading is Extremely limited, and often doesnt look that good anyway. What you need to…
Thanks everyone for commenting! TWilson: Yes the eyes! Ack I hate doing eyes! I can never get them to look right. I guess I need more practice with them :( I think they were just too long and flat, so then the iris was painted it, it just didn't fit properly >< Sectaurs: oh my! You are right! I should have just removed…
Okay dude I have a question for you. Seems like you are still searching for tutorials, topology references and whatnot. So : where is the screenshot of your hand model, with a reference plane in the backgroud textured with a nice picture of a hand that you either found somewhere (or drew YOURSELF), overlapped with your…
welcome to the forums! Those are nice, cartoon-style (Monkey Island comes to mind) Palm trees, but I'm curious what they're intended for? If they are for a game, then there are a couple ways you could reduce the poly count. But first-- I think you mis-counted the number of polys-- are you sure you meant triangles? Because…
@BlvdNights: ROFL, yea I know title is corny as f*** :poly136: , i wanted to draw some attention to get some feedback, but hey i guess it worked :) . Thanks man. I was thinking abut modelling those dogtags but finally decided that it was too much unnecessary geometry for such a small thing i had version baked on floating…