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Re: Sketchbook: Koden
Reply by
Koden
·
Dec 2009
·
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Digital Sketchbooks
Here is a fire alarm for an environment I am working on. This is the diffuse without a spec or bump map.
2 results
Re: Metalness Outline
Reply by
Fabian Fischer
·
Mar 2015
·
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Marmoset
It's not that much noticeable but the Spec/Gloss workflow also have those borders. They are black instead of white but they are there.
4 results
Re: Thief 4
Reply by
Sculptaur
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Mar 2013
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General Discussion
Isn't there a possibility that stealth and combat are just options you might spec into just like in DE:HR?
9 results
Re: [Portfolio] – Ilya Nedyal / Environment, Weapon and Vehicle Artist.
Reply by
Snefer
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Jan 2010
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3D Art Showcase & Critiques
Awesome looking stuff you got there! Do you mind sharing the specs for the different pieces?
4 results
Re: Render problem with leaf planes
Reply by
Kurt Russell Fan Club
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Apr 2013
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Technical Talk
Try turning off specularity, or using a spec texture map that has black in the transparent areas.
2 results
Re: Cloud Strife - Low poly model
Reply by
ScubaSteve
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Nov 2010
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3D Art Showcase & Critiques
if you are going for DS spec...try vert lighting the character. to not make him so flat
Re: Fire Extinguisher / Marmoset Toolbag 2
Reply by
JGreentheRookie
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Feb 2014
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3D Art Showcase & Critiques
Here are the maps Gloss and Specular. I also intensified the gloss and spec amount to 1 in MT2.
5 results
Re: TRON - VEHICLE - Conor
Reply by
SHEPEIRO
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Nov 2010
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Contests & Challenges Archives
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Low Poly Challenge
nice would be cool to use the spec map to introduce dertails on the underside when shooting lasers....
3 results
Re: PETROL/BLOOD
Reply by
adam
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Jun 2014
·
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Big News
The idea here is to avoid large vehicles :) I'll update the page to talk about the diorama specs.
Re: UV Packer IPackThat
Reply by
[PB]Snoelk
·
Jul 2015
·
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Technical Talk
Ipackthatsteamguard.bin Try to delete this one. What's the specs of your new system? Mail to support@ipackthat.com
35 results
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