this looks fantastic ! it's a goal for me to be able to produce a sculpt of that quality one of these days ;) for your game hair, I have a suggestion . it all happen into maya, but it's rather easy to pull off. take your long strand of hair into maya, palace 3 curves on each strand and use GMH plugin. it will help you…
Awesome work, fantastic concept work and great texturing skills. If I was in your shoes at this point it is definitely worth finishing it in the method you have started, but as a test to myself (if I wasnt burnt out with the project at this stage) I would look at sculpting the entire scene, (bare in mind this is no…
I like that, 2k may be too low. But its supposed to be a challenge. 30k is crazy too high. That doesn't sharpen your skills at all. 3k male protagonist is cool. Maybe we could choose either protagonist or antagonist to have some people making the guy he'd be facing up against. What era is the tough guy heroic male…
Made some more progress. Increased the definition of the floaters, shortened and added extra detail to the barrel, added safety switch and detail to the butt of the gun. Still figuring out what to do with the chamber. I do like the hexagonal shape better, but I've been told that traditional bullets doesn't make sense with…
I'm super excited, and I'm not too bothered with the art style. It must be a bit of a side-effect of being 3d artists to be so critical and find uncanny valleys so quickly. I'm pretty good at switching certain parts of my brain off to enjoy... pretty much anything... (I can totally appreciate Final Fantasy: Spirits Within…
This monster isn't exactly my style, but I think it is looking pretty cool nonetheless. Would go good in a fantasy game like Dragons Dogma. For the most part I am copying the tutorial model pretty closely. One thing I ought to do is make the left arm branches more angular so they appear more deadly. They were created from…
Thanks~ Since i am just a super eager self taught hobbyist with no schooling in 3D, i was thinking i would paint the map in photoshop as .tga (it seems this is standard texture format from what i reserached?) keep a simple approach to try and complete this before i even consider trying out high poly zbrush sculpts. also, i…
Interesting 'Gun Related Homicide' stat comparison which I think adds further clarity too the discussion: America's gun culture in 10 charts As for violent game accessibility, military/scify/fantasy shooters in particular, the ESRB system is woefully inadequate when taking into account methods of choice available for…
Man... someday someone will make a plugin that procedurally generates an entire AAA game. 1. Have a few sliders choosing which genre you want (Sci-fi, Fantasy, Post-Apocalyptic, etc). 2. Press Generate button. 3. Profit. I just feel like there are more and more things these days, that make things that used to seen as…
In the meantime... I have updated my current scene to a pretty much finished state, bringing in the fog a lot closer and narrowing it's falloff to really overlay that blue colour thick. The god-rays from the DominantDirectionalLight have been amplified and the water surface has had its bloom exponent multiplied by 50.…