I prefer the eyebags before, less droopy, but then it does add to the feel of sagginess in the skin ...definately thin out the neck though, looks bulky. Overall good progress, looking forward to more! ^^
If it were up to me, that's definately what he'd be buying :) I'm honestly not sure I'll ever finish FarCry 2... A lot of people like it, apparently, though. Personally regretting the purchase, though.
Definately agree about the loop around the nose and mouth. That fold is extremely important and the change in topology should not be particularly difficult. If you don't do it on this guy, fix this issue on your next face.
Nice start, try working on the materials in the texture, to really define what is what, also give the metal a more localized scratch/detail layout so it isnt the same texture over all.
I'd love to update my ancient glossary. I also need to learn more about these terms, nothing like trying to define something to help convert the hazy bits into solid clarity.
nope, i remember that too, but there was definately a guy who was modellin polycounters, remember it well, think alphaWOLF and MoP were modelled and SouL was inprogress then i can't remember what happened after that.
Cheeks are definately too poofy and the ear looks too small, jawline might to be be brough out but that also might just be the poofy cheeks making it look that way. Other than that it looks nice.
yet, the thing TheMadArtist did with the floor texture along helps bringing this scene to pop more. i'd definately consider this, it totally helps to tell the different pieces apart and get rido the onecolorpalettestyle ;)
I can definately see a bunch of these guys getting smashed to pieces in a beatemup.. that would be sweet. It looks like there could be a lot of them, in which case I dont think the asymmetry is neccecarry
definately this country is in need of copyright and patent reform, you know there's something wrong with the system when there are companies whose sole existance is to sue people who accidently step on their library of copyrights and/or patents.