It looks from the reference that the raggedy part of the handle that your fingers wrap around, you know the part that's got those indents to fit the grooves of your fingers (don't mess with my 1337 weapons knowledge) could use more beveling. And also the handle looks to be about 3x as thick as the blade but your model…
So for a game devlopers that would mean every Friday you work on your own shit, game concept, personal art, or code/feature. Anything you make that day could be used by the company. Once a game wraps up you grab all the game concepts and see which one has the most people to want to work on it, and its the next game. I…
Fuck yes! I just watched this via Netflix finally. I did not however notice before I started watching that there were only 2 freakin' seasons, so be warned. And the movie they made in an attempt to wrap-up the series was just lacking. Wonderfalls, Firefly and Surface fall into the same category for me, ended before their…
Most of these things just try and take something that's better done with a 2D interface, like chat, and put it in a 3D world. LIKE OMG 3D MAEKS IT BETTAR@!!! User created content is cool - having a 3D world built by the player/user base is a "nice idea." But all of it needs to be built on something that is either USEFUL,…
That sounds like a great idea, but unfortunately I don't follow. Are you talking about using a texture and creating a shader that does a second pass to overlay the texture? I don't understand what you mean by "world position scaling in the shader". What are you scaling, geometry, textures, something else? Sorry for my…
I liked the second one more then the first. I'm not a big fan of breaking the 4th wall, but I still enjoyed it. I'm curious to see how they plan on wrapping this story up with just one more episode. I don't know if I like this actually being canon to the Red Dwarf series. I hope the specials were just produced to see if…
the point of a color managed workflow is that you can convert between color spaces reliably and safely observations: ACES is pretty much standard, implementations differ, almost nobody manages their authoring pipelines correctly I've yet to encounter an artist who can wrap their head around or follow a set of instructions…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
I was wondering if anyone might be able to give me some pointers. I'm rigging an ethernet crimping tool which has a latch that drops and a lever that forms a ratchet to keep it closed. I have both close and open animations manually keyed, which looks pretty good, but I'm struggling to figure out how I can drive both from…
Hopefully this is clear. I want the strap (bottom of the image) to droop over the side and behind this bolter (pink line). The strap ends (green) need stay fixed to the rings (in yellow) I've had a look at at skin wrap modifier/using low poly plane to get the desired effect, but it causes horrible stretching of geo. I also…