Here's an environment I started. Doing something cartoony and stylized with some hand painted textures. Just started the diffuse maps. I'll be posting the progress.
Brian "Panda" Choi More to stylized then to realism in terms of texture, do want to try some nice shader maps though. and not extreme in terms of polybudget
Was working on a base-mesh for a while now and finally managed to make it more or less stylized. Yaay. As well as the head. Two birds with one stone today