Alright, so here's the situation. I've got this cloud thing, that needs to have a very subtle undulation over the course of 30 seconds, as shown in the video. Its a REALLY subtle animation, so look close. https://www.youtube.com/watch?v=gzuZdiKm9cI&feature=youtu.be I made this animation in 3ds max using animated noise…
this looks like a job for: MYTHBUSTERS! get them to build a full scale replica of the Pentagon and fly a remote controlled plane into one section and a missle into another.
Lollerskates, the legendary ninjato! Close call, man - if you're gonna slice off an appendage with a replica sword, you at least want it to be historically accurate :P
If you're inexperienced, particularly in terms of traditional drawing I'll suggest reading comments I had offered on a couple of similarly aligned posts from people seeking guidance where to begin: Starting to learn to draw, i feel lost from start, how to start. (scroll to 4th reply) Some help getting started (scroll to…
Thanks for the reply r4ptur3. Oh yeah definitely. I've been blocking it all out on the grid. I will be using a lot of modularity within my environment's. I meant more in terms of the actual texture allocation within 3DS Max. Because I have only ever made individual props, I tend to just create a standard slot in the…
Cheers for the feedback skodone, harsh is fine with me because I learn the most from it. I also didnt see that I got a reply on the thread so because of that I couldn't reply in a timely fashion and started working on another project. I will however see if I can apply some of your feedback to improve on the model so thanks…
To be fair, its typical for contest owners of such a nature to contain such clauses in their agreements where they get to use your submissions however they please so long as full credit is given and appears as clearly as possible on the work in question. [EDIT: Stinger88's reply, great timing!] My previous replies should…
Thanks for the replies guys! Those old memories are correct - Just integrated bent normal for that ability, saves having a switch to have it run a second pass. Sort of at the moment: you need to set up your explode morph maps and cages on any mesh you want to export but you can keep them organized how you want, you just…
Welcome to polycount. Seriously, though, CGTalk is practically useless for valuable critiques, especially for game art. Either your work is incredible and you get pages and pages of gushing ZOMG! replies, or nobody replies. Not to mention the amount of bitterness and venom there is towards newcomers over there. Don't be…