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Re: Need Help With Normal Maps in Maya
Reply by
ZacD
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May 2014
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Home
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Technical Talk
Your lowpoly has a lot of wasted polygons. You lowpoly shouldn't be just the unsmoothed version of your highpoly.
3 results
Re: Rounding out plane
Reply by
Luka
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Aug 2013
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Technical Talk
in max you have the bevel button, use it on the polygon doing many iterations, while changing the amount of bevel :)
Re: The end of poly modeling...? What...?
Reply by
ZacD
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Sep 2015
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General Discussion
Yeah, just like Unlimited Detail got rid of polygons, and is now used in every game engine ever.
7 results
Re: Sketchbook: DerRazputin
Reply by
CharacterCarl
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Jan 2016
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Digital Sketchbooks
I threw around 8 million polygons of hair from Maya straight into Marmoset. It actually works. :open_mouth:
Re: [UDK] Zelda Water Shader Help
Reply by
Seehr
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Jun 2017
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Unreal Engine
It's even easier! you just press 3 key in the cube and modify -> convert -> smooth mesh preview to polygon.
Re: Rubi Malone - Big Images
Reply by
almighty_gir
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Sep 2011
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3D Art Showcase & Critiques
another question: how easy/hard do you find it to remain within a polygon budget with this method of hair?
Re: My guide good 3D artz and stuff
Reply by
bbob
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Dec 2009
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General Discussion
Didn't think about that.. Everyone! polygons with fewer sides than 6 is for pussies, especially if it is a base mesh for subdivisions..
4 results
Re: Grandfather Clock
Reply by
Kitteh
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Nov 2010
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3D Art Showcase & Critiques
I'd just trace the shape of it with a spline (set to corner mode so it's properly polygonal) and then use an extrude modifier.
3 results
Re: [WIP] The Phantom of the Opera - The red death
Reply by
HazelTheHobbit
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Oct 2017
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3D Art Showcase & Critiques
@polygons Good call on the boots! I'd worked on the front and then just abandoned the back so they should be better now!
Re: Beefy Faun dude: WIP Character
Reply by
ralusek
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Sep 2009
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3D Art Showcase & Critiques
i love this. really nice pauldrons, and that mail does look great. are those actually looped polygons? x_x
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