Haha, I just saw Allegorithmic has tweeted this material. - Great work! how did you make the jelly beans not to get into each other? - Thanks Vinícius! Ive basically layered them up. Each layer is a tile sampler node and I tried to tile them in a way where none of the beans touch. I then blended each of the layers on top…
in CS and CS2, although this probably works on all version of PS: In the layers window Ctrl-Click a layer, then Ctrl-Click another layer *ABOVE* the first chosen layer then hit Ctrl-E (Merge). It will merge the bottom selected layer ON TOP of the top selected layer as if the bottom WAS on top already.
Just shot them this e-mail: Dear Ms. Cone, I recently saw an article describing the video game actors strike that your members are involved with. As a professional video game artist, I find this totally ridiculous. The fact that your members are demanding residuals for several days or weeks worth of work is an insult to…
Almost every 3D game that has a replay feature does it by recording the position, orientation, scale and state of every relevant entity/object (instead of rendering to a video, which would actually be a much larger hit to performance since you have to write to the hard drive for every frame). Tracking and recording the…
The steps required: CTRL+LMB on the layer mask which contains the scratches you wish to use. This will select the layer's opacity as a selection in Photoshop. Select the text layer. Click the layer mask button at the bottom of the layer stack to create a layer mask for that text document from the current active selection…
Seeing as the new table top release is coming soon I thought I would design a star player for BB just for fun. Decided on a Human star player called 'Orlak Sturmdrang, Jr.' His father 'Orlak Sturmdrang, Sr.' was the former captain of the team before Griff. He actually ran away with a whole elf cheerleading squad (lad),…
Oof. okay. So it's been a while. Long story short, certain milestones and chaos on my end has delayed me from consistent updates to this project thread. I apologize for the rough nature of the environment as well, first time doing a full scene thing with tileable textures. Which means I'd love to get the critiques in the…
I always find time for Path of Exile, its my game of the year every year! In my opinion there's no ARPG that comes close to the depth and replayability, playing hardcore ofcourse! The current season is reaaaaally good. Mixing in between the PoE sessions I've been playing a lot of ARK, a game when it first came out in Early…
In the early RE games, you could "rotate" your character to face the enemy. After that you could either point your gun up or down, or just leave it level. That was the extent of the "aiming" and it was very slap-dash. If a major focus of your game is shooting enemies, then it makes sense to make the shooting mechanics more…
Terrain depends. If it IS going in a game engine, you might be best doing the terrain there. I haven't used SDK so I can't make any calls on it. But most engines let you use a skybox camera for distance (In Hammer you build a 16th scale version of terrian outside player area and it gets rendered full size behind player…