@Paradan Actually I didn't intend any sarcasm. Despite two arrows pointing at the hud, because of you calling it artifacts I thought that maybe you mean some shading artifacts with the vegetation. Let me attempt some sarcasm now though. Did you try to search for something with 'HUD' as in g_showHud 0 or you were searching…
Add3r, that came off less playful than I intended, sorry about that. ^^ Thanks, ok. So I guess it's fine to use Artstation as a kind of blog to post stuff like that, sculpts and concept art. While keep the finished and good pieces to the portfolio? Cool! I'd still love to hear if anyone finds a piece in Artstation that…
aw yiss! man you love your reaction pics, huh. i believe the manta fiasco was intended as a joke. i hope. i think it's just an unfortunate coincidence. the thingy vlad just linked was a refined concept i did a while ago. the contest thread was just the initial concept but i don't think i uploaded the newer concept publicly…
Hey, your statue sculpt for now looks pretty solid, I like the detail you put into some parts of the object, of course I expect more detail to be done on it, as you were probably also intended to do. As @WarrenM said about adding torches, I think too that they would be an interesting addition. Now what kind of torches?…
We have no intention whatsoever of replacing all 23 player models. Nor do we have any intention of 'recreating' anything, we intend our assets to be all original. Ideally we would be looking for 3 player models - male/female/nonhuman. The point about the SDK license is interesting, I'll look in to it but I'd be surprised…
Great point about the text, changed it to darker grey. Thanks for your comments. The bungie remark does concern me as I don't intend this blog to become one of those bitter ranting blogs. Maybe I should mention the fact that since then Bungie have made an obvious improvement with regards to their normal maps. Spec maps are…
Toned down the contrast between the reds/yellows in the main exoskeleton, it was just too noisy before. Gave a fleshy look to the soft parts of the claws and I'm working on reducing that black border around some of the holes in the exoskeleton. I intend on keeping a border as it helps bring out the striated parts, but it's…
@iam717 thanks for the great feedback I agree about the enemy satyrs having a short range attack. There is code for that and if they run into you while jumping it causes damage, but I haven't made animation for it yet. my original idea was they do like a kangaroo drop kick with both hooves. Agreed about the jumping being…
I use touch instead of a mouse at times depending on how bad my RSI is but generally turn it off with a button when I'm using the tablet the way it was intended. The buttons would be good if you could disable the automatic profile reassignment when you start apps since all that does is fuck you over (I'm looking at you…
I don't work a lot in Maya but at least for previews I only worry about general shades and colors when im in Max. The HQ viewport is decent but its never accurate to what will be shown in Unreal so i dont bother. It helps me though to just know the pieces which i intend to be different colors and using a rough…