Pilasters need to be wider. Windows above shop level narrower. Restaurant windows in source are not ceiling to floor, but end in an architectural panel about table height. Shops windows need lots of love to be believed as glass, even before application of spec and bump. Blue sign lacks 'S'. The shaped sign hanging out over…
renderhjs this is indeed a fascinating, on topic subject in my opinion. How COME that painting in CS3 or CS4 is much slower than in CS1 on the same machine? I understand that a newer release of a program is bound to introduce new features that might require stronger hardware. But how come that menus or even brush strokes…
A developer Twitted Elon Musk for permission to create a video game about SpaceX and received a response from Elon Musk. :) Dear Elon. I am a game developer and I am making a game about the colonization of Mars with you and SpaceX. If you think it's cool, all I need is a 'go ahead' to use your name and logos. I will post…
Thank you both VERY much! I've got a lot of things to try. When I retopo'd it I used 3D coat and it seemed like the retop mesh was hovering just on the inside of the high poly, so if it's anything it might be too small. One of the tutorials I ran through mentioned a z-bias, but I thought it was just referring to viewport…
First thought when i saw the name was of that DM-crates level that I believe cholden made back in the day(?). Then I saw the design and thought it would be hilarious if you guys took that level idea, make it entirely out of crates, but then some of them transform into these things. the two flat pieces on its head could be…
I just stumbled in here like a wondering HoBo... all I have to say is: soon you'll need to be calling this the NOT so noob challenge! There is some great stuff in here, I love seeing people push themselves make me want to do the same. @kartoonhead - great textures! love the subtly. @alexcatmastersupreme - top notch stuff!…
Make your logo and text on top way smaller, like 50% atleast Also that blue navigation bar is really ugly. Either go with a insane contrast like bright yellow or green or do something more subtle. Also make it a lot thinner. Theres still a long way to go with the artistic vision, but you seem to have started greatly with…
Damn, fantastic work dude. I'm also thoroughly enjoying the saturation boost to your Minotaur. As for your website, I personally recommend sizing the thumbnail images so they all neatly stack with each other, height/width-wise. Right now, it just looks to chaotic to me. I'd rather see you put more effort into that "Mike!"…
I prefer to work at res when possible. I started my career working with 32x32 sprites. This trained me to work on a per pixel level. As the years have passed and the textures sizes increased, I've found this a hard habit to kick. I just want to get in and noodle! The larger the texture the longer it takes me. With that…
It's way better than the older, but I think you can gain some visibility by changing the black background to a greyish background, and maybe add sort of logo do represent yourself ? Or a distinguish sign ? wha do you think of it's color ? http://uppix.net/2/d/6/614f42b727dc0be98c4db8e50182c.jpg It fit quite well with your…