I agree with Kyle. Visualizing a story and the object in use will help with the designing phase. For me, I think a box like that with a lot of angular elements shouldn't be so rectangular. Incorporate some of that design into the silhouette.
I'm praying that the first DLC includes more challenges. These are some of the most fun for me. That guy has really mastered the parkour element and shows how fun it can be once you've nailed it down.
Does it have any obscure-puzzle elements a la Castlevania 2, where you need to crouch infront of a rock-wall for 30 seconds before progressing, without hint about it, or it like Portal?
Thanks :smile: Thank you for the feedback, I will definitely break it up with further meshes, the secondary meshes will help with this followed by the tertiary assets, things like small flora, other fungi elements, and so on...
I am having the same issues, but none of the solutions listed seem to assist in merging the elements via dynamesh, remesh by union nor liveboolean of 2 subtools. Dynameshing gives me the above issues.
I'd prefer the doctor as it has several different elements to choose from and its a male character. But if it boiled down to the medieval dude and the chick with the vacuum cleaner on her head I go for the Medieval dude.
3D Coat has the added advantage of being great for UVing and texture painting too, so it's not like you're learning a new tool for only one small element of your asset creation pipeline.
Nice work guys! are all the background elements 2D? are you gonna do some more mixing of 2D and 3D in the background. its looking kind of obvious at the moment, never the less looks awesome!
It's playable at Blizzcon and yes it's a lot like TF2. Though the pure shooter elements in Overwatch are greatly minimized. Really not sure what to think about it yet. Game looked great and was buttery smooth though!
i sent 3k and 8k mesh strukture and high -poly ,I'd love to this monster have sea elements but not see like other sea animals ,indeed head like is in this Wolfenstein character :) [/quote]